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- ccmoose2 years agoSeasoned AceShe does ramp offense when Sion or Nihilus are debuffed.
And... you're using the wrong team. This challenge is very easy with decent BH.
Scoundrels is a large faction. They aren't going to make it beatable by any assortment of them. There are some challenges with much smaller factions and even more "unbalanced" modifiers. - Boosk, Fennac, Boba, Greef, OG Mando. Kill Traya first. It's a one and done GC.
- Forwynx2 years agoNew Scout
"Joebo720;c-2436471" wrote:
Boosk, Fennac, Boba, Greef, OG Mando. Kill Traya first. It's a one and done GC.
Yeah, I knew at the start Greef and Mando were the way to go. Mine are not relic. - Forwynx2 years agoNew Scout
"Ragnarok_COTF;c-2436469" wrote:
She does ramp offense when Sion or Nihilus are debuffed.
And... you're using the wrong team. This challenge is very easy with decent BH.
Scoundrels is a large faction. They aren't going to make it beatable by any assortment of them. There are some challenges with much smaller factions and even more "unbalanced" modifiers.
I get it. It's okay to lose with an unintended team. I'm not complaining about losing.
I am complaining about a character designed around survivability and death by a thousand cuts, whose GC modifiers make her more dangerous as the battle progresses, being so tuned up that she oneshots R7s on turn 1. - ccmoose2 years agoSeasoned AceIs it that crazy? We can't see their stats, but we know GC teams are pretty juiced. I'd say she has offense at least equivalent to a offense-modded r7 Traya.
- Darth Talon unique is +30% offense
- Nihilus was debuffed 4 times, +48% offense
- Sion was debuffed 1 time, +12% offense
- Nihilus was crit 2 times,+24% (maybe 3, couldn't see Chewie AOE damage number)
- Couldn't see if Sion was crit by Chewie AOE either
So she had at least +114% offense on top of the normal GC juice. - Darth Talon unique is +30% offense
- ccmoose2 years agoSeasoned AceOut of curiosity, I did some math.
The highest offense Traya in the game has 15,227 special offense. After +114%, that puts her at 32,585.
Damage modifier on saber throw is 4.617 (1.539*3).
Traya resistance penetration at r7 is 182. BAM at r3 has natural resistance of 113. Let's a assume a 6pip diamond primary and about 57 more resistance from mods (sourced from what my mods would grant a r3 BAM) and you get an effective resistance of 10, or about 1.5%.
32585 * 4.617 * (1-0.015) = 148,121
Damage in your video was 186,022
So not juiced more than I would have expected, tbh.
p.s. I'm not sure why one of the saber hits is so much higher than the others. Seems to be more than random variance would allow. I've spent enough time on this that I should have spent working, so I'll just leave it there :) - Forwynx2 years agoNew ScoutSo...tuned a good chunk higher than the highest O Traya in the game. Lol.
Got the win against clown world Traya with off-meta team, so GG - ccmoose2 years agoSeasoned Ace
"Janus;c-2436485" wrote:
So...tuned a good chunk higher than the highest O Traya in the game. Lol.
As they always are, yeah. I'm not making a case for whether or not they are too overtuned. But let's not pretend like this case is worse than the norm."Janus;c-2436485" wrote:
Got the win against clown world Traya with off-meta team, so GG
That's actually impressive! I tried a CAT team first and noped out of that hard XD - DaarthBrewer2 years agoSeasoned Ace
"Joebo720;c-2436471" wrote:
Boosk, Fennac, Boba, Greef, OG Mando. Kill Traya first. It's a one and done GC.
Thanks! Got it first try after swapping out Jango for Fennec. "Ragnarok_COTF;c-2436482" wrote:
Out of curiosity, I did some math.
The highest offense Traya in the game has 15,227 special offense. After +114%, that puts her at 32,585.
Damage modifier on saber throw is 4.617 (1.539*3).
Traya resistance penetration at r7 is 182. BAM at r3 has natural resistance of 113. Let's a assume a 6pip diamond primary and about 57 more resistance from mods (sourced from what my mods would grant a r3 BAM) and you get an effective resistance of 10, or about 1.5%.
32585 * 4.617 * (1-0.015) = 148,121
Damage in your video was 186,022
So not juiced more than I would have expected, tbh.
p.s. I'm not sure why one of the saber hits is so much higher than the others. Seems to be more than random variance would allow. I've spent enough time on this that I should have spent working, so I'll just leave it there :)
Did you include the player modifier? Max health bonus and he was buffed, so 30% reduced incoming damage.
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