Forum Discussion
31 Replies
Sort By
- Yes. Veers is necessary with his zeta. Range Trooper is very good. It depends to some extent on what you want them for. Shore, Death, Snow, Storm, Starck are all very useful in certain circumstances. Magma less so but he has his uses too (including in a squad that can defeat Traya).
- Magma (specifically, the drunk version) is our guild mascot. Good dude. Or gal, not 100% sure.
- They help with DSTB amen can take out a couple of poorly modded factions in GA/TW or B/C teams.
Best 5 are:
Veers
Starck(fast)
Snow
Range
Storm/Shore
I’m 54 zetas in and 4.75 and still haven’t added a zeta to Veers - goodgil2827 years agoRising VeteranImperial troopers are absolutely worth it. They are required for DSTB, and are a solid offensive team for TW/GA. Their mechanic is simple: kill one enemy, and the rest follow quickly. They specialize in demolishing low-health+protection teams quickly, most famously NS. As far as I see it, the essentials are:
1) Veers. His leadership is ok (not required), but his unique is what makes the troopers work; whenever you kill an enemy, your entire team gets a massive TM boost.
2) Snowtrooper. His unique is a great when combined with Veers for more speed boost.
3) Starck. While troopers can work without him, he boosts the damage output significantly.
The other options are basically whoever you have available:
1) Top options are Deathtrooper (even more damage and keeping enemies dead), Rangetrooper (assist chance and retribution), Shoretrooper (a great tank+healer), and, in some cases, a non-trooper lead; Thrawn works if you expect the enemy to beat your speed (on offense), and Krennic works if you want to send the damage flying through the roof.
2) Every other trooper will do fine, but probably worse in most circumstances. Only exception is, when fighting Traya, there's a team that uses Magmatrooper under Thrawn leadership with troopers which is pretty effective counter. - Vaderizer7 years agoSeasoned AceIdeal team for most purposes is probably Veers/Starck/Snow/Range/Shore, but any combo of 5 should work at least decently as long as you have Veers zeta'd. Only exception is that pairing Storm/Shore is redundant and probably doesn't give you enough firepower to keep the turn meter train rolling. I imagine you could probably get away with a no-tank setup and replace Shore with Death or Magma, if they're fast enough.
They flatten Nightsisters, which is an otherwise really annoying faction on defense, so they're worth it for that alone. "Jarvind;c-1739484" wrote:
Ideal team for most purposes is probably Veers/Starck/Snow/Range/Shore, but any combo of 5 should work at least decently as long as you have Veers zeta'd. Only exception is that pairing Storm/Shore is redundant and probably doesn't give you enough firepower to keep the turn meter train rolling. I imagine you could probably get away with a no-tank setup and replace Shore with Death or Magma, if they're fast enough.
They flatten Nightsisters, which is an otherwise really annoying faction on defense, so they're worth it for that alone.
It’s way trickier with the zombie rework and a well modded NS.
And I disagree that any 5 work. Depends on how you’re defining work. First 5 waves of DSTB, yes. Garbage teams in TW/GA, yes. Good teams in TW/GA, not likely unless you mod Starck for a lot of speed and it really depends on the faction"mlb1399;c-1739473" wrote:
They help with DSTB amen can take out a couple of poorly modded factions in GA/TW or B/C teams.
Best 5 are:
Veers
Starck(fast)
Snow
Range
Storm/Shore
I’m 54 zetas in and 4.75 and still haven’t added a zeta to Veers
You should give them a chance buddy, well geared/modded troopers can take down every BH and NS lineup.
Don't forget that a fact starck can go first and give 20% tm to the rest of the team under veers lead"GreenGoblin96;c-1739524" wrote:
"mlb1399;c-1739473" wrote:
They help with DSTB amen can take out a couple of poorly modded factions in GA/TW or B/C teams.
Best 5 are:
Veers
Starck(fast)
Snow
Range
Storm/Shore
I’m 54 zetas in and 4.75 and still haven’t added a zeta to Veers
You should give them a chance buddy, well geared/modded troopers can take down every BH and NS lineup.
Don't forget that a fact starck can go first and give 20% tm to the rest of the team under veers lead
I have and I’m guessing I have a faster Starck than you(not bragging just have really good mods). A faster Bossk double zetad will wreck that team."mlb1399;c-1739503" wrote:
"Jarvind;c-1739484" wrote:
Ideal team for most purposes is probably Veers/Starck/Snow/Range/Shore, but any combo of 5 should work at least decently as long as you have Veers zeta'd. Only exception is that pairing Storm/Shore is redundant and probably doesn't give you enough firepower to keep the turn meter train rolling. I imagine you could probably get away with a no-tank setup and replace Shore with Death or Magma, if they're fast enough.
They flatten Nightsisters, which is an otherwise really annoying faction on defense, so they're worth it for that alone.
It’s way trickier with the zombie rework and a well modded NS.
(...)
Good teams in TW/GA, not likely unless you mod Starck for a lot of speed and it really depends on the faction
Just defeated full g12 +3 zeta ns squad with my g10 average troopers in ga..
Zveers, starck, snow, death, shore. However, deathtrooper never got to use his deathmark so im pretty sure i could have replaced him with any other trooper."mlb1399;c-1739503" wrote:
"Jarvind;c-1739484" wrote:
Ideal team for most purposes is probably Veers/Starck/Snow/Range/Shore, but any combo of 5 should work at least decently as long as you have Veers zeta'd. Only exception is that pairing Storm/Shore is redundant and probably doesn't give you enough firepower to keep the turn meter train rolling. I imagine you could probably get away with a no-tank setup and replace Shore with Death or Magma, if they're fast enough.
They flatten Nightsisters, which is an otherwise really annoying faction on defense, so they're worth it for that alone.
It’s way trickier with the zombie rework and a well modded NS.
This. I've found them far less reliable since they reworked zombie.
Can anyone answer, does range trooper make much of a difference?
They are the only trooper I don't have but I'm not sold so far that it's worth farming them.
How much extra does their kit really bring vs nightsisters?
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,772 PostsLatest Activity: 6 days ago
Recent Discussions
- 2 days ago
- 2 days ago
- 3 days ago
- 3 days ago
- 3 days ago