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- Yes. Veers is necessary with his zeta. Range Trooper is very good. It depends to some extent on what you want them for. Shore, Death, Snow, Storm, Starck are all very useful in certain circumstances. Magma less so but he has his uses too (including in a squad that can defeat Traya).
- goodgil282New SpectatorImperial troopers are absolutely worth it. They are required for DSTB, and are a solid offensive team for TW/GA. Their mechanic is simple: kill one enemy, and the rest follow quickly. They specialize in demolishing low-health+protection teams quickly, most famously NS. As far as I see it, the essentials are:
1) Veers. His leadership is ok (not required), but his unique is what makes the troopers work; whenever you kill an enemy, your entire team gets a massive TM boost.
2) Snowtrooper. His unique is a great when combined with Veers for more speed boost.
3) Starck. While troopers can work without him, he boosts the damage output significantly.
The other options are basically whoever you have available:
1) Top options are Deathtrooper (even more damage and keeping enemies dead), Rangetrooper (assist chance and retribution), Shoretrooper (a great tank+healer), and, in some cases, a non-trooper lead; Thrawn works if you expect the enemy to beat your speed (on offense), and Krennic works if you want to send the damage flying through the roof.
2) Every other trooper will do fine, but probably worse in most circumstances. Only exception is, when fighting Traya, there's a team that uses Magmatrooper under Thrawn leadership with troopers which is pretty effective counter. - VaderizerSeasoned NewcomerIdeal team for most purposes is probably Veers/Starck/Snow/Range/Shore, but any combo of 5 should work at least decently as long as you have Veers zeta'd. Only exception is that pairing Storm/Shore is redundant and probably doesn't give you enough firepower to keep the turn meter train rolling. I imagine you could probably get away with a no-tank setup and replace Shore with Death or Magma, if they're fast enough.
They flatten Nightsisters, which is an otherwise really annoying faction on defense, so they're worth it for that alone. "Jarvind;c-1739484" wrote:
Ideal team for most purposes is probably Veers/Starck/Snow/Range/Shore, but any combo of 5 should work at least decently as long as you have Veers zeta'd. Only exception is that pairing Storm/Shore is redundant and probably doesn't give you enough firepower to keep the turn meter train rolling. I imagine you could probably get away with a no-tank setup and replace Shore with Death or Magma, if they're fast enough.
They flatten Nightsisters, which is an otherwise really annoying faction on defense, so they're worth it for that alone.
It’s way trickier with the zombie rework and a well modded NS.
And I disagree that any 5 work. Depends on how you’re defining work. First 5 waves of DSTB, yes. Garbage teams in TW/GA, yes. Good teams in TW/GA, not likely unless you mod Starck for a lot of speed and it really depends on the faction- Not only are they very effective (one of the few effective teams against Nightsisters), they are also one of the most fun factions to use in the game.
- DaPowerfulJediNew Spectator
"Shok;c-1741024" wrote:
Starck has always seemed underwhelming to me. Is his primary purpose to be super fast and get things rolling?
Pretty much. The buff dispel can come in handy too. - And AOE stagger. And crit up. Underrated.
- Da_BauersNew Spectator@FerLandrossa Range is supremely underrated.
Along with retribution, and the 50% assist chance, he grants protection up + regular protection recovery on his special (along with retribution).
They completely destroy almost any team I throw them against. In GA they're my "Hmmmm. That might be a tough one" answer, every time.
zVeers - 215 G10 (Speed/Pot)
Starck - 248 G9 (Speed/Health)
Range - 191 G9 (Offense/Tenacity)
Shore - 155 G9 my last 6* (All health)
Snow - 158 G8 (Offense/CC)
Absolutely wreck the DSTB Probe Droid mission, and any other mission in the battle. Rebel Roundup is easier than with higher gear BHs. - @Shok in situations where deathtrooper would be better, for his full-team dispell, cool down increase, or healing immunity. Range trooper is almost just as effective or more effective in almost every situation, however, so feel free to use him.
"Vendi1983;c-1741103" wrote:
@FerLandrossa Range is supremely underrated.
Along with retribution, and the 50% assist chance, he grants protection up + regular protection recovery on his special (along with retribution).
They completely destroy almost any team I throw them against. In GA they're my "Hmmmm. That might be a tough one" answer, every time.
zVeers - 215 G10 (Speed/Pot)
Starck - 248 G9 (Speed/Health)
Range - 191 G9 (Offense/Tenacity)
Shore - 155 G9 my last 6* (All health)
Snow - 158 G8 (Offense/CC)
Absolutely wreck the DSTB Probe Droid mission, and any other mission in the battle. Rebel Roundup is easier than with higher gear BHs.
https://swgoh.gg/squads/18957/ have a look
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