Forum Discussion
7 years ago
"mlb1399;c-1739503" wrote:"Jarvind;c-1739484" wrote:
Ideal team for most purposes is probably Veers/Starck/Snow/Range/Shore, but any combo of 5 should work at least decently as long as you have Veers zeta'd. Only exception is that pairing Storm/Shore is redundant and probably doesn't give you enough firepower to keep the turn meter train rolling. I imagine you could probably get away with a no-tank setup and replace Shore with Death or Magma, if they're fast enough.
They flatten Nightsisters, which is an otherwise really annoying faction on defense, so they're worth it for that alone.
It’s way trickier with the zombie rework and a well modded NS.
This. I've found them far less reliable since they reworked zombie.
Can anyone answer, does range trooper make much of a difference?
They are the only trooper I don't have but I'm not sold so far that it's worth farming them.
How much extra does their kit really bring vs nightsisters?
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,772 PostsLatest Activity: 6 hours ago
Recent Discussions
- 6 hours ago
- 2 days ago
- 3 days ago
- 3 days ago
- 3 days ago