Forum Discussion
6 years ago
"No_Try;c-1769102" wrote:
I think a team (at a given timeline) to be truly op and becoming domineering statistically are two different things. So it all hinges on the release method and time period.
I also think Revan was over the top compared to previous meta drives and the level of power creep. For example was +5 speed really necessary for him to accomplish CGs goals with this release? He would have been meta killer with less. Little bits like this keep adding up in the long term making it harder to design characters while keeping everyone's previous investments intact.
The next thing will kill Revan, ok, rinse&repeat. I do however wonder if we'll be able to get back to the times where 4-5 metas can decently (and statistically) co-exist.
I agree. If i had to guess why they go so far everytime, i’d say two reasons mainly :
-Make it obvious that the new meta will be op to convince the doubters to spend
-Make the meta op enough that it is basically a sure pay to win button, to make sure anyone who would want to invest would see immediate and spectacular results.
For example in my shard, people from the 200-500 range climbed as high as top 20 with sub optimal teams and absolute garbage mods. Had Revan been just strong enough to overtake Traya, they would never have been to do that, and would have been disappointed to see little change compared to the investment.
I don’t feel it’s a sustainable way to do things and wonder how they are going to manage in the future. It will be interesting to see how Revan’s successor is built. Sheer power like Revan himself won’t be possible, the team would be too close to unbeatable. Specific anti-faction are a solution, but not a sustainable one i feel.
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