Forum Discussion

MasterShake2129's avatar
6 years ago

IPD and GG

When IPD self destruct as an ally, is GG supposed to have his bonus turn triggered and cooldowns reset?

It seems it is currently not giving a bonus turn but IS resetting the cool downs.
  • "MasterShake2129;c-2018785" wrote:
    TVF, why shouldn't it give either? Based on the kit description it does not say an enemy needs to defeat the droid.


    "Should" as in I think it was confirmed that IPD blowing itself up does not count as a droid being defeated.
  • "Karak_Tur;c-2018804" wrote:
    This has been brought up before. GG does actually get a bonus turn and CD reset from IPD after it detonates. The problem is that units (HK in this example) begin gaining TM naturally while IPD is slowly disappearing from the screen, but GG doesn't get a bonus turn until after IPD disappears.

    Next time take a look at GG's TM during the enemy's turn after IPD detonate. It will jump to 100% TM during their turn.


    not this

    "TVF;c-2018856" wrote:
    "MasterShake2129;c-2018785" wrote:
    TVF, why shouldn't it give either? Based on the kit description it does not say an enemy needs to defeat the droid.


    "Should" as in I think it was confirmed that IPD blowing itself up does not count as a droid being defeated.


    this.

    edit: I think. hmm
  • NotRealUltra's avatar
    NotRealUltra
    Seasoned Newcomer
    I’ll just repost my explanation if you aren’t going to read the thread


  • Enemies don’t have to land the killing blow or even be responsible for it on a droid to trigger GG’s turn. Palp’s special, magnaguard’s bonus turn then dying (technically his unique that defeats him), and GG’s unique dropping B1 all trigger GG’s turn, among other abilities. With B1 though, if GG’s unique takes him out he doesn’t reset his cooldowns like the text suggests. Idk what the status of some of these weird “possible” bugs are, but if they’re WAI, they should adjust the text to match.
  • theXrono's avatar
    theXrono
    Rising Adventurer
    "BenQuadinaros;c-2018953" wrote:
    Enemies don’t have to land the killing blow or even be responsible for it on a droid to trigger GG’s turn. Palp’s special, magnaguard’s bonus turn then dying (technically his unique that defeats him), and GG’s unique dropping B1 all trigger GG’s turn, among other abilities. With B1 though, if GG’s unique takes him out he doesn’t reset his cooldowns like the text suggests. Idk what the status of some of these weird “possible” bugs are, but if they’re WAI, they should adjust the text to match.


    yeah they should adjust it
  • @flux_rono Maurauder is more lethal until HK's assassination shot, which with 2 left and IPD and GG may very well not reach HK's cool down. That throw of Maurader's though that is like Traya's. That thing 1 shots a lot of toons. IPD = ez 1 shot from it.

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