Forum Discussion
"DarjeloSalas;c-2180394" wrote:
"crzydroid;c-2180355" wrote:
You mean with the new slicing mats? Now you have a chance to hit offense or protection again, making it even better.
Protection?!
Obviously meant health.
https://64.media.tumblr.com/81e2499326f09053a41a3c052ed2aa84/tumblr_n94qly5CUG1sjcg5bo9_r1_250.gifv- Dont Ignore defense in that health/protection debate! Defense secondaries can be quite nice sometimes.
- scuba75Rising RookieUntil you have hit enough mods with the 20+ speed secondary to mod all the units you use in the various game modes that need speed, I think chasing anything else is a waste at this point, especially with how rare the mats are. Speed is king and mods are forever the real "meta."
- I wouldn't
- crzydroidNew ScoutYou mean with the new slicing mats? Now you have a chance to hit offense or protection again, making it even better.
- This early on, i would say no. later when many full sets of upgraded mods are the norm, yes.
- crzydroidNew ScoutWell, on whom? Protection secondaries get a lot higher than health ones.
Obviously offense is the most important secondary after speed. The rest are kind of garbage. "crzydroid;c-2180410" wrote:
Well, on whom? Protection secondaries get a lot higher than health ones.
Obviously offense is the most important secondary after speed. The rest are kind of garbage.
generally speaking health has more benefits
- it regens under normal circumstances
- its the basis for both health and protection buffs
i'm sure there are others, but beyond that i agree, it depends on whom, because kits matter on which will end up being more effective.- crzydroidNew Scout
"Kyno;c-2180411" wrote:
"crzydroid;c-2180410" wrote:
Well, on whom? Protection secondaries get a lot higher than health ones.
Obviously offense is the most important secondary after speed. The rest are kind of garbage.
generally speaking health has more benefits
- it regens under normal circumstances
- its the basis for both health and protection buffs
i'm sure there are others, but beyond that i agree, it depends on whom, because kits matter on which will end up being more effective.
I mran, there are kits with the health based stuff. That's why for specific characters it's ok. But in general protection>health. You'll never get your health so high that you're not in the danger zone when protection is gone. Like you say, there is constant health restore, so you don't need to worry about it as much. But for the characters with protection restore, then you obviously want that because you protection numbers are higher to begin with and you need that as the buffer in between your health bar. Also, having more health can backfire with percent-health based damage, and those will suddenly eat more of your protection. - crzydroidNew ScoutI feel like there are a ton of exposing characters.
In any case, I was sorting my mods to look at this, and I guess I do see some hit health that's 1,000+. It's just a lot of them were on low speed, which is probably why I didn't notice it could get that high. In any case, I found some where health hit 3 times and protection only rolled twice, and the protection value was still higher.
Anyway, if people are going to make an argument out of it, I'm willing to conceded that health and protection secondaries are equally important after speed and offense. Which honestly isn't saying much. I feel like it's
Speed...........................................Offense..Everything Else
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,721 PostsLatest Activity: 24 hours ago
Related Posts
Recent Discussions
- 24 hours ago
- 6 days ago
- 6 days ago
- 12 days ago