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- I wouldn't
- crzydroid5 years agoHero (Retired)You mean with the new slicing mats? Now you have a chance to hit offense or protection again, making it even better.
- This early on, i would say no. later when many full sets of upgraded mods are the norm, yes.
"DarjeloSalas;c-2180394" wrote:
"crzydroid;c-2180355" wrote:
You mean with the new slicing mats? Now you have a chance to hit offense or protection again, making it even better.
Protection?!
Obviously meant health.
https://64.media.tumblr.com/81e2499326f09053a41a3c052ed2aa84/tumblr_n94qly5CUG1sjcg5bo9_r1_250.gifv- crzydroid5 years agoHero (Retired)Well, on whom? Protection secondaries get a lot higher than health ones.
Obviously offense is the most important secondary after speed. The rest are kind of garbage. "crzydroid;c-2180410" wrote:
Well, on whom? Protection secondaries get a lot higher than health ones.
Obviously offense is the most important secondary after speed. The rest are kind of garbage.
generally speaking health has more benefits
- it regens under normal circumstances
- its the basis for both health and protection buffs
i'm sure there are others, but beyond that i agree, it depends on whom, because kits matter on which will end up being more effective.- crzydroid5 years agoHero (Retired)
"Kyno;c-2180411" wrote:
"crzydroid;c-2180410" wrote:
Well, on whom? Protection secondaries get a lot higher than health ones.
Obviously offense is the most important secondary after speed. The rest are kind of garbage.
generally speaking health has more benefits
- it regens under normal circumstances
- its the basis for both health and protection buffs
i'm sure there are others, but beyond that i agree, it depends on whom, because kits matter on which will end up being more effective.
I mran, there are kits with the health based stuff. That's why for specific characters it's ok. But in general protection>health. You'll never get your health so high that you're not in the danger zone when protection is gone. Like you say, there is constant health restore, so you don't need to worry about it as much. But for the characters with protection restore, then you obviously want that because you protection numbers are higher to begin with and you need that as the buffer in between your health bar. Also, having more health can backfire with percent-health based damage, and those will suddenly eat more of your protection. - crzydroid5 years agoHero (Retired)I feel like there are a ton of exposing characters.
In any case, I was sorting my mods to look at this, and I guess I do see some hit health that's 1,000+. It's just a lot of them were on low speed, which is probably why I didn't notice it could get that high. In any case, I found some where health hit 3 times and protection only rolled twice, and the protection value was still higher.
Anyway, if people are going to make an argument out of it, I'm willing to conceded that health and protection secondaries are equally important after speed and offense. Which honestly isn't saying much. I feel like it's
Speed...........................................Offense..Everything Else "crzydroid;c-2180418" wrote:
I feel like there are a ton of exposing characters.
:flushed:- Rounding out your speed secondaries is probably more important right now, but later on when you’ve got a few finished sets of 5 speed ticks it could help to try for a good second secondary. Generally Offense, but some characters may value Health and/or Protection more, or even some of the niche ones like Potency, Tenacity, Crit Chance, or (gasp) Defense.
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