Forum Discussion
9 years ago
"Widget_gaget;195034" wrote:"MLGebra;195013" wrote:"Widget_gaget;194796" wrote:
Hk isn't worth it. I hoped he was. I leveled him, 7*ed him, totally maxed out he will hit for 2500 CRIT. Slow as molasses. He can absorb a lot of damage, but dishes out almost nothing considering he might go twice in arena before the match is over. He does have a nice buff, but his special is bad too. Meatbag Mayhem has a 25% chance of applying 4 negative effects, but most are resisted if they land, and they only land for the remainder of the turn. That means a speed team will srugg any effects off before you get to attack them. I'm dissapointed I wasted resources on him. Ig 100 would be better post buff.
This is an overly negative review of HK. I wouldn't recommend listening to it, Qeltar.
Source: I've run an HK lead since my first week of playing when the droid pack popped up (I couldn't resist).
HK hits for over 5000 a crit with offense up, which would also earn him some turn meter. His damage is nothing to scoff at, especially considering his excellent health pool.
Meatbag Mayhem has a measly 25% chance, sure, but with 4 effects and 5 people to potentially hit with them, these odds are not bad. This ability is fantastic against the ever-popular QGJ lead jedi teams. Increasing each effect chance to 50% essentially means that every single enemy should get slapped with at least one debuff. Now consider the fact that IG-88 gains 20% increased damage for each enemy suffering a negative status effect. Having used Meatbag Mayhem on a Jedi team, odds are that IG-88's damage literally doubled.
Now take into consideration the high natural crit chance of droids, bolstered further by HK's leadership, with turn meter for every crit. With an AoE ability like 88's Rapid Fire or HK's Meatbad Mayhem, +30% turn meter per crit can grant another turn for these droids instantly. Once the level cap is increased, HK's leadership will be increased to grant a whopping 50% turn meter per crit. This makes instant-turn refreshes guaranteed for all but the most unlucky men alive.
The revive is useful as well, and happens much more often than not, and with his health pool 27.5% is somewhere around 3500 health. Not bad.
The only legitimate complaint about HK is his speed - and it's true, his speed is... well, I won't sugarcoat it. It's atrocious. But you don't farm HK for his quick-hits and high damage. You farm HK for the best darn droid leader that ever lived.
I've seen my fair share of Poggle teams, but in my opinion, nobody beats out HK for a tried and true droid team. Just wait for the next big patch - droid teams will become stronger than ever before. Consider this my speculation on the character stock market - invest in droids now, profit later.
I believe your review is overly optimistic. First hk goes almost dead last. If he doesn't get a buff or critical he can hit for <1500. That's absolutely worthless.
The two problems with this, is that:
1) it is not true. I hit for 2000 non crit non buff
2) with 55% chance to self buff for three turns, and ~55% chance to crit, there is a more than decent chance of this not happening, even before we count Poggle.
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