6 years ago
Is Stun Broken?
I don’t know if this is a “known issue” or if there’s a mechanic that I’m missing, but I keep seeing toons shrug off stun and then act. In my last battle, every time I stunned Traya she would come ...
"UlicQ;c-1755741" wrote:"Legend91;c-1755734" wrote:"UlicQ;c-1755719" wrote:"Sarith_LeKit;c-1755669" wrote:"UlicQ;c-1755666" wrote:
And as for the comments about Fulcrum and L3, those are entirely different mechanics at work. L3 dispels someone when she's damaged, so it doesn't require a turn, so it would make sense that she could dispel it on herself if she was stunned and then took damage. And Fulcrum (Ahsoka) dispels debuffs on herslf at the end of "each" turn, i.e. anyone's turn not her own. So it makes sense for her to shrug stun off as soon as she's hit with it, as her dispel would fire when the attacker who stunned her ends their turn.
The issue with Traya's ability as it's described as she (or any sith) to have an action for the dispel to cleanse them, but the stun "should" negate that turn.
As I said, if this is working as intended it should be reworded to say all Sith are immune to stun because that's basically what's happening.
Firstly, your definition of stun is wrong. Basiclly what happens when you are stunned, your character loses 100% of its turn meter at start of its turn (which is why they still get their cooldowns reduced by turn and with your definition that shouldnt happen). Now this game and alot of other games have somthing called order of actions. And traya's cleanse have a priority on stun which means that first her cleanse do its thing then stun do its thing but since cleanse removes stun nothing happens. I hope I helped
My definition of stun is straight from how it's described in the game:
SWGOH: Debuff: Stun: Character misses a turn and cannot avoid attacks.
Here's a complete buff/debuff list if you want to look for yourself: https://gaming-fans.com/star-wars-goh/swgoh-resources/buffs-debuffs-list/
Furthermore, after reading your reply I tested it on another team and never once did a character lose ANY turn meter when stun was applied. After being stunned, they retained all turn meter and continued gaining turn meter until they reached 100% at which time, they were NOT allowed to act and their turn meter was instantly reduced to 0%. If what you describe is happening when you use stun I'd love to see a video of it, because I have NEVER seen stun work the way you describe it.
Also, I agree 100% with the order of operations argument, unfortunately when looking at the order of operations logically, one has to have a turn in order to gain any benefits from that turn, but if a character is supposed to miss their turn, the order should be for them to miss their turn above all else (unless otherwise described - which it is not in this case).
If you would've read his post carefully you'd realize he wrote " your characters loses 100% of its turn meter at start of its turn".
You are 100% right, that was my bad. Apologies. But that is not how the game describes how stun is supposed to work. The turn should be missed, which also should be the first operation in the order of operation. Otherwise as I originally stated, the ability should state Sith are Immune to Stun, because as it's working they can NOT be stunned. This is very different than dispelling a regular debuff.
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