Forum Discussion
7 years ago
"catharsis478;c-1540411" wrote:
Boy, am I glad I checked the post dates before responding to this thread all "half of this stuff doesn't apply anymore!"
The biggest things to retain from this guide are:
It may be worth--strategically--keeping your top five characters a little on the weaker side to keep your Galactic War easy/manageable. When leveling you have three teams that you should be investing resources in: light side (Phoenix), dark side (Empire/First Order), and scoundrels; alternating levels, gear, ability levels, etc. between these three teams (prioritizing whoever is your arena team) may be a good idea. It gives you enough roster breadth that if you have to lose a couple characters in order to win a match it isn't a big deal, and that, in the event you run into a hard-counter for your primary GW team, you have invested-in back up characters capable of (hopefully) finishing the War.
Don't be afraid to use the mechanics available to you: retreat, retry, and play with the RNG; use the easiest fights to load turn-meter for your secondary teams if you have been having trouble.
Furthermore, ideal Galactic War teams are those that consistently punch above their weightclass; Phoenix, Resistance, Night Sisters, etc, etc, etc. There are hard-counters for all of these teams (if, like most people, you went Phoenix when leveling then Empire and Sith are those hard-counters), so it's always worth having a Plan B.
"Mangroth;c-1539886" wrote:
This is all fine and good general advice, but it assumes that the reader is max level and has the possibility to level and gear more than one squads. Tell me, what do i do when i face level 81, gear 10, sith squad with level 71, gear 8 Phoenixes. To be more precise the squad was DN(L),Vader, Cound Duku,Sith Assassin and Sith Trooper - two of them gear 10, the rest gear 9. How is this based on my top 5 toons power. That squad is 5k GP on top of mine and has most of its skills maxed - the most crushing - Vader's AOE. HOW am I supposed to win against that, my entire rooster can't even damage the Sith Trooper. And that is of course on the cursed node 9. This is my first time i can't clear this **** in 48 days...
5,000 power isn't really a lot, especially when you take into account that people regularly--I certainly do--take on teams with 10,000, 20,000, even 30,000 power on their team. The level difference is largely irrelevant, if intimidating--though this particular one might be a little unfair considering the enemy squad would have access to omega abilities and you do not--so simply don't let yourself be intimidated. Your problem here is that you have run into a hard-counter for your Phoenix team. In the future, since it's been a couple days since you've posted this, bring in your B-Team in--if they have buff immunity or a cleanse, all the better--and nuke down their leader, their squishiest characters, or biggest damage dealers."Hellsteeth30;c-1539938" wrote:
At my level (mid 50s) my node 12 is usually level 65 ish.
If they have anything remotely synergistic (or have good healers, usually Luminara in my case) my Phoenix is toast and I have to bring the bench out which is a mix and match of what I was using before Phoenix but well geared and levelled. I have nearly all the components for a good Empire squad and the beginnings of a Sith squad.
I'm already seeing the holes in Phoenix's game, especially when Zebs stuns whiff.
Sadly more often than not that isn't enough either and I have to reset without total victory. My take is sometimes GW is set up so you just won't win.
It doesn't really help matters that your Phoenix team isn't operating to its full efficiency just yet. Phoenix gets a lot of its survivability from Zeb's unique--and once you get that going Phoenix can shrug off just about anything--and in the mid 50's there just isn't enough protection from gear and mods for it to really shine.
You're doing well in that you have/are building a solid back up team--keep investing in Phoenix until they're good enough to get you Thrawn; then you can put them down for awhile until you need to invest further for Territory Battles--so you should resolve most of your issues with Galactic War fairly soon.
Anyways, I've been able to sim my Galactic War since 3 days into level 85; possible because I've never failed to complete it--though Lord knows there were teams that gave me issues; a couple of times it took me two hours and 20+ tries to take down the other team, perseverance is key--and I largely used my G8/9 Phoenix on auto to do so. If they had problems--or I spaced out and didn't realize one had died--I had plenty of other characters (First Order, Empire, scoundrels) to take their place and finish things if need be.
Dude why are you bumping threads from half a year ago?
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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