Forum Discussion
9 years ago
"MEESentient;430622" wrote:"Zekex;430450" wrote:
buff immunity for three turns is way too long.Totally negates Rg, and you don't have to reapply for three turns if it sticks. No.
Enter the beauty of allied dispel, tenacity up, and tenacity in general. Sid used to apply heal immunity for 3 turns and all healers still survived. RG is repetitive as well, he will always be able to taunt again. Not to mention he is arguable a tad overpowered as is.
Let's compare jedi knight anakin with sun fac, a chromium toon. sun fac has a dispel on basic but has to apply it every turn for it to work. Compare this to Jedi knight anakin. As long as he applies debuff once, he doesn't have to touch that toon for three whole turns(reworked version). Sounds fair?
The duration of the buff immunity debuff is WAY too long.
1)within three turns, there is a high chance that anakin will debuff three characters.
2)buff immunity also includes effects like heal over time, offense up, evasion up, which makes one wonder why a basic should be so powerful and why its effect should last so long
3)Anytime an ally dies, anakin gets a free turn, which will allow anakin to get more attacks/basic attacks in, which will increase the frequency of buff immunity being applied.
4)Dispels don't work as they have a cooldown. Anakin's basic doesn't have a cooldown and can be reapplied repeatedly. Thus dispels aren't the solution as buff immunity can be reapplied every turn
5) Anakin has too much utility in his kit with your rework. His basic has a huge possibility of inflicting a long duration debuff, and requires little maintenance to keep RG debuffed. He also gains a turn each time an allied character is killed, gives team offense up upon finishing a character with his aoe, has high hp, and has a leadership ability that gives Jedis 26% offense.There's too much utility in one character.Having a 55% chance of debuffing balances out the enormous amount of utility he has.
6)Tenacity up requires you to bring a toon that has it just to counter a basic attack.That's ridiculous.After tenacity up is gone, debuff can be reapplied.
Some of your suggestions are poorly thought out as well. The general rule of thumb is that the higher a character's hp, the less damage it should do. You proposed a cut from 18907 to 14k hp, but even with the change, anakin still has a combined hp+ protection of 35,152! for god's sake why should anakin have 4.1k to 4.6k on his basic when there are many dps, with the exception of rey,who deal much less on a non crit, unbuffed basic. His basic is low because you have to account for his 26% offense leadership ability,and also the fact that he gets a turn whenever an ally is killed which increases the number of attacks he gets, and the fact that he already gets a 50% boost in his next hit through his passive.
I'm not going to talk about the other ridiculous suggestions like allowing anakin to get an extra turn whenever a toon falls below 50% hp. There's a limit to the amount of absurdity I can take in a setting.
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