Forum Discussion

YusufDark's avatar
4 years ago

JMK disadvantages...

i think jmk need 2 buff
- he need an aoe attack, (all gl have one)
Maybe his healthblock attack also should do some damage as aoe.
- he need a buff about if enemy killed with its own ability, the enemy shouldnt be able to revive
  • Scruminator's avatar
    Scruminator
    Seasoned Newcomer
    Trust me he doesn’t need a buff… CAT is gonna be bonkers with him.
  • NotRealUltra's avatar
    NotRealUltra
    Seasoned Newcomer
    "Salatious_Scrum;c-2274434" wrote:
    Trust me he doesn’t need a buff… CAT is gonna be bonkers with him.


    Probably, you can still revive through CAT so I can see Jedi counters involving Jolee making a return

    He has no AOEs, and no unevadable attacks, so AI does a bad job of targeting who to kill imo
  • Some characters need others to bring out their best like DR needing DM.
  • He needs AI improvement.

    What I would do :

    Drop "Ignore taunt when high ground" from his kit.

    Replace with "When JMK gains the high ground, mark current target. If JMK attacks and no opponent has mark, Mark. Remove mark when JMK loses the high ground"

    It would still serve the purpose of getting around a taunt, but would keep the team focused on killing someone, and they could fix JMK's AI to target 5s or whatever, and the rest of the team would follow along.

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