Forum Discussion

Ralakili0383's avatar
4 years ago

JMK's healing immunity not working

It seems that the healing immunity from JMK's special "I will do what I must" is not working at the moment in all situations.

In this snipped enemy JML is recovering health while counterattacking despite suffering healing immunity.


  • "Kisakee;c-2277904" wrote:
    "UdalCuain;c-2277903" wrote:
    "Kisakee;c-2277902" wrote:
    That's not healing but increasing his max health by his basic. As his health gets more the percentage damage done is getting less which results in his bar looking fuller.


    It should look like his health is going down, not up if that is the case.

    25,000/100,000 = 25%
    25,000/102,000 = 24.5%

    The bar increases when a target has their Max Health REDUCED. See GAS attacking any target without protection for reference.


    The max health is of course getting up fully healed so the damage already taken is looking less.


    I think you are missing what the problem is. JML appears to be healing from health steal on his counter attacks.
  • "UdalCuain;c-2277907" wrote:
    "Kisakee;c-2277904" wrote:
    "UdalCuain;c-2277903" wrote:
    "Kisakee;c-2277902" wrote:
    That's not healing but increasing his max health by his basic. As his health gets more the percentage damage done is getting less which results in his bar looking fuller.


    It should look like his health is going down, not up if that is the case.

    25,000/100,000 = 25%
    25,000/102,000 = 24.5%

    The bar increases when a target has their Max Health REDUCED. See GAS attacking any target without protection for reference.


    The max health is of course getting up fully healed so the damage already taken is looking less.


    I think you are missing what the problem is. JML appears to be healing from health steal on his counter attacks.


    He's not, there are no green healing numbers. Your math is just wrong.
    For your example it wouldn't be 25000/102000 but 27000/102000 which is 26.47% and therewith resulting in a percentage fuller bar.
  • That's not healing but increasing his max health by his basic. As his health gets more the percentage damage done is getting less which results in his bar looking fuller.
  • "Kisakee;c-2277902" wrote:
    That's not healing but increasing his max health by his basic. As his health gets more the percentage damage done is getting less which results in his bar looking fuller.


    It should look like his health is going down, not up if that is the case.

    25,000/100,000 = 25%
    25,000/102,000 = 24.5%

    The bar increases when a target has their Max Health REDUCED. See GAS attacking any target without protection for reference.
  • "UdalCuain;c-2277903" wrote:
    "Kisakee;c-2277902" wrote:
    That's not healing but increasing his max health by his basic. As his health gets more the percentage damage done is getting less which results in his bar looking fuller.


    It should look like his health is going down, not up if that is the case.

    25,000/100,000 = 25%
    25,000/102,000 = 24.5%

    The bar increases when a target has their Max Health REDUCED. See GAS attacking any target without protection for reference.


    The max health is of course getting up fully healed so the damage already taken is looking less.
  • "Kisakee;c-2277908" wrote:
    "UdalCuain;c-2277907" wrote:
    "Kisakee;c-2277904" wrote:
    "UdalCuain;c-2277903" wrote:
    "Kisakee;c-2277902" wrote:
    That's not healing but increasing his max health by his basic. As his health gets more the percentage damage done is getting less which results in his bar looking fuller.


    It should look like his health is going down, not up if that is the case.

    25,000/100,000 = 25%
    25,000/102,000 = 24.5%

    The bar increases when a target has their Max Health REDUCED. See GAS attacking any target without protection for reference.


    The max health is of course getting up fully healed so the damage already taken is looking less.


    I think you are missing what the problem is. JML appears to be healing from health steal on his counter attacks.


    He's not, there are no green healing numbers. Your math is just wrong.
    For your example it wouldn't be 25000/102000 but 27000/102000 which is 26.47% and therewith resulting in a percentage fuller bar.


    Haha. Ok then, let's do both scenarios. Start with 25,000 remaining and 100,000 max health for both. At the start, he has 25% remaining health.

    If it increases both max and remaining health:
    25,000 x 1.02 = 25,500 (not 27,000)
    100,000 x 1.02 = 102,000
    25.5/102 = 25%
    The health bar doesn't move.

    If it just increases max health and not remaining health:
    25,000/102,000 = 24.5%
    The health bar decreases, as the amount of health remaining from the maximum is less.

    Not sure what's causing the health recovery, but I'm pretty sure it's not JML gaining Max Health.
  • When his health bar goes up 2% on 100000 health that's 2000 health and that's exactly the number added to the existing health or 25000 for your example.
    Only the max health is getting the percentage based increase while the current health gets the flat increase based on max health. I haven't coded that but it's reality and that's what is causing the confusion.
  • You might be could be right. I was always under the impression that it just increased the total, and didn't affect the remaining health. Checking now.