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- As written, it should be base, mods, unique for sure.
It may or may not (I’d lean towards not, as ‘at the start of the battle’ implies to me it is a self contained ability, before any other external influences apply) also account for team/leadership bonuses to Tenacity (such as zeta Hero on Revan or zeta Bastila/GMY leads).
If nobody has a confirmed answer, I will try to play with this tomorrow in GW and see if I can discover how it works. (Outside of a Revan lead/ in team too, since I also have the hero zeta that would be feeding more tenacity...),
I am currently (all level 15 5 dot) modded for 110% tenacity (3x tenacity sets, cross) with a crit avoidance arrow.
So my crit avoidance is either 110%/2 + 24% = 79%
Or (as written in description)
210%/2 + 24% = 129%.
In theory, I could replace the crit avoidance arrow and still have 105% crit avoidance. Or it drops to 55%.
I should be able to get a fair sample size with each setup (especially if I drop R2 in the team to force damage on Jolee).
It’s not going to take a whole lot of testing to determine with a fair amount of confidence if I am seeing, 55, 79, or 100+%.
But if anyone else wants to duplicate the experiment, more data is better! - And just a friendly reminder that the RNG seed is fixed for GW nodes so you need to change your line up a little for each attempt in order to add variance to the results.
"TheJEFFtm;c-1766975" wrote:
As written, it should be base, mods, unique for sure.
It may or may not (I’d lean towards not, as ‘at the start of the battle’ implies to me it is a self contained ability, before any other external influences apply) also account for team/leadership bonuses to Tenacity (such as zeta Hero on Revan or zeta Bastila/GMY leads).
If nobody has a confirmed answer, I will try to play with this tomorrow in GW and see if I can discover how it works. (Outside of a Revan lead/ in team too, since I also have the hero zeta that would be feeding more tenacity...),
I am currently (all level 15 5 dot) modded for 110% tenacity (3x tenacity sets, cross) with a crit avoidance arrow.
So my crit avoidance is either 110%/2 + 24% = 79%
Or (as written in description)
210%/2 + 24% = 129%.
In theory, I could replace the crit avoidance arrow and still have 105% crit avoidance. Or it drops to 55%.
I should be able to get a fair sample size with each setup (especially if I drop R2 in the team to force damage on Jolee).
It’s not going to take a whole lot of testing to determine with a fair amount of confidence if I am seeing, 55, 79, or 100+%.
But if anyone else wants to duplicate the experiment, more data is better!
Please tell me you have more information on this. I would love to know- Jolee Crit avoidance is half of all tenacity combined (base+mods+unique).
Also 100% crit avoidance doesnt mean enemy cannot crit. Crit avoidance is negative crit chance. So if the enemy has 150% Crit chance, 100% crit avoidance amounts to 50% crit chance for enemy. Thats the theory, in practice High crit avoidance will drop crit chance of most toons to 0 i.e. they wont crit
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