Forum Discussion
4 years ago
"Schwartzring;c-2346640" wrote:
I think Resilient Defense is a GREAT concept for the record.
I just don't like the part where you can't have a full Taunt at the same time.
OR, as I said way up top, it needs to be FAR more than a couple stacks of it when it dispels a Taunt.
Like, 8+ or so. You need to be able to take a FULL TURN of fire (or 2 if it was a 2 turn taunt) from an enemy team just like Taunt would let you do.
That means HOLDING AGRO through 5 full enemy character turns.
And I assume somewhere in there are some double attacks, assists, or even a full group attack, etc etc.
So even 5 stacks isn't enough.
I think 8-12 stacks is far more realistic in measuring how long the "Taunt" should be in effect for.
Its sad to me that of all the GR/Jedi out there, you have ONE that can actually cast a TAUNT.
Now they just took away the ability of Kenobi to force one of the few another tanks do it.
I’ve liked resilient defense in a dueling tank team, I’ve found Mace very useful on my JKR team along with GK, mace isn’t the tankiest tank, and resilient defense allows him to take a couple of hits, then pass the burden to GK, who takes a few hits and passes the protection role back to Mace, all the while I have the time I need to heal up. If he just straight taunted he would probably take more damage than my healing could keep up with