Forum Discussion
dunfalach
4 years agoSeasoned Novice
"Schwartzring;c-2349592" wrote:"Obi_six_Kenobi;c-2348684" wrote:
I’ve liked resilient defense in a dueling tank team, I’ve found Mace very useful on my JKR team along with GK, mace isn’t the tankiest tank, and resilient defense allows him to take a couple of hits, then pass the burden to GK, who takes a few hits and passes the protection role back to Mace, all the while I have the time I need to heal up. If he just straight taunted he would probably take more damage than my healing could keep up with
I hear what your saying.
In my case I'm looking at fielding 4 teams of GalRep characters & there aren't enough taunting tanks to go around.
GAS
QGJ
JMK
Padme
As I mentioned above, having him be able to be invulnerable while taunting under JMK was really nice since he isn't as tanky as GK.
As someone who doesn't have either Jedi Master GL yet, I think he offers the most benefit for mid-level players. I don't have QGJ ready for prime time yet, and just unlocked Jedi Knight Luke, so my equation goes like:
GAS
JKL
JKR
Padme
With Hoda shifting over to Jedi Knight Luke, I'm finding my G12 Mace is slotting decently into Jedi Knight Revan's team where Resilient Defense seems to fit well in my first few battles so far. It focuses more as a distraction to keep the enemy from focusing GMY or Jolee as much so you have a chance to get back around to using one of the various heals and buffs the rest of the team offers before damage stacks up on your key team members too fast. I need to gear him up more to see if he really has staying power over time, but it feels helpful given that team relies on keeping GMY alive and passing heals and buffs around frequently.
I'm less certain how it will slot in once the Jedi Master GLs get in the mix and start breaking up my teams again.