"Kyno;c-2198684" wrote:
"AhnaldT101;c-2198672" wrote:
I have a question in regards to this part of Gideon's Leader ability, "Imperial Trooper allies gain 40% Offense and revive with 50% Health and Protection the first time they are defeated each encounter" in relation to Stormtrooper's unique ability Wall of Stormtroopers zeta, "Gain 40% Offense for each defeated Empire ally."
How is "defeated" being interpreted in this situation? Right now it seems the game uses the term "defeated" in two different ways: 1) You were defeated but came back right away and 2) Being dead = being defeated for good. As an example, Veers' Aggressive Tactician, General Grievous' Metalloid Monstrosity, and Asajj's Rampage triggers in scenario 1 and scenario 2. "Whenever an enemy/ally is defeated" is the verbiage all those kits use. Regarding Moff Gideon and Stormtrooper, are we taking the Veers/Asajj/Grievous "on death" approach where a character dying then reviving immediately will trigger the unique ability bonuses or are we taking the Death Trooper approach where "defeated" literally means the character is dead and did not revive so he can apply Deathmark?
Grievous might be what I was hoping would happen where Nute would be defeated, then revive, but then would still trigger the Metalloid Monstrosity bonuses even though Nute is not really gone for good. Is Moff Gideon and Stormtrooper only a scenario 2 definition where we need "gone for good" Imperial Troopers or will it act similarly to the examples listed and work in both scenarios 1 and 2?
Clarification would be great as I am hoping Stormtrooper will become useful like how Pao and Hoth Rebel Scout did with Mon Mothma this year!
"Defeated ally" has always meant they are dead at the time. If they are not dead, it doesnt count. Just like DT.
When "ally is defeated" is used that is when they can be revived, but still have the effect.
Yeah, the difference between stormtrooper and asajj is that Asajj has the text "(stacking)" on her bonuses