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CG_SBCrumb
New Spectator
5 years ago

Kit Reveal: Raddus





UNIT NAME: Raddus
ALIGNMENT: Light Side
CATEGORIES: Light Side, Capital Ship, Resistance
FLEET COMMANDER: Amilyn Holdo
Supportive Resistance Capital Ship that will do whatever is necessary to protect the fleet

ABILITIES:

Basic: Ace Maneuver


FINAL TEXT: Target ally gains 20% Turn Meter, Foresight for 2 turns, and is called to assist. If the assisting ally is Resistance, Expose the target enemy for 2 turns, which can't be evaded or resisted.

Special 1: Recharge Deflectors (Cooldown 3)



FINAL TEXT: Target ally gains Tenacity Up and Deflector Shield for 2 turns and 50% Turn Meter.

Deflector Shield: At start of turn, recover 25% Protection, doubled for Resistance allies, and gain Foresight for 2 turns; can't be copied.

Special 2: Outlast (Cooldown 4)



FINAL TEXT: Dispel all debuffs on all allies. All allies gain Protection Up (20%) for 2 turns, recover 50% Protection, and gain 20% Turn Meter. All Resistance allies gain Deflector Shield for 2 turns.

Special 3: (Ultimate) Holdo Maneuver (Cooldown 10)



FINAL TEXT: If no enemy Capital Ship is present at the start of battle, this ability can't be used.

Dispel all debuffs on all allies and they gain 100% Turn Meter. Inflict Healing Immunity and Buff Immunity on all enemies for 2 turns.

Sacrifice the Raddus to destroy the enemy Capital Ship, then call a random Reinforcement if able to.

This ability can't be evaded, starts on cooldown, and its cooldown is reduced by 1 each time a Resistance ally with Foresight uses a Special ability.

Unique 1: Stay the Course

FINAL TEXT: Resistance allies deal 40% more damage and have +75% Max Protection. At the start of battle, Resistance allies gain Deflector Shield and Critical Hit Immunity for 2 turns. Whenever a Resistance ally loses Foresight, they gain Evasion Up and Protection Up (20%) for 2 turns.

When the Raddus uses the Holdo Maneuver, grant all allies Advantage, Tenacity Up, and Deflector Shield for 2 turns.

Reinforcement Bonus:
Reinforcements gain Stealth for 3 turns. If the Reinforcement was a Resistance ally, they gain Deflector Shield for 2 turns.