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CG_SBCrumb's avatar
CG_SBCrumb
New Spectator
5 years ago

Kit Reveal: Rey




UNIT NAME: Rey
ALIGNMENT: Light
CATEGORIES: Light Side, Attacker, Leader, Resistance, Galactic Legend
Resistance Leader who safeguards her allies by providing powerful shields and delivering high damage



ABILITIES:

Basic: RELENTLESS PURSUIT

FINAL TEXT: (ZETA) Deal Physical damage to target enemy. If it's Rey's turn, she deals damage a second time, has +50% Health Steal, and ignores 50% of the target's Armor. This Health Steal is doubled while Rey is under 50% Health.

Special 1: LIFEBLOOD (Cooldown 0)

FINAL TEXT: (ZETA) Rey loses 25% Health and target Light Side ally gains bonus Protection equal to the amount lost. All other Light Side allies gain half of that amount. If Rey is at full health when she uses this ability, all Light Side allies gain Critical Hit Immunity for 2 turns.

Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented. Rey can't be defeated by this ability.

Rey can't use this ability if she is at or below 25% Health at the start of her turn

Lifeblood: Damage received decreased by 30% and damage dealt increased by 30%


Special 2: SUDDEN WHIRLWIND (Cooldown 0)

FINAL TEXT: (ZETA) Deal 3x massive damage to target enemy. Then, deal Physical damage to all enemies. Enemies defeated by this ability can't be revived. This attack can't be countered or evaded.

This ability can't be used unless a Light Side ally dropped below 60% Health since its last use

NOTE: A Light Side ally needs to dropped below 60% Health in order to use this ability for the first time

Leader: WISDOM OF THE SACRED TEXTS

FINAL TEXT: (ZETA) Light Side allies have +40% Mastery, +30 Speed, and +30% Max Health. Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter. The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires.

Unique 1: MANIFEST INSPIRATION

FINAL TEXT: (ZETA) At the start of her turn, Rey becomes Inspired. If she is already Inspired, she instead Inspires the healthiest Light Side ally who isn't. Inspired Light Side allies dispel all debuffs on themselves when they use a Basic ability during their turn. Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced.

Unique 2: GALACTIC LEGEND

FINAL TEXT: (ZETA) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.

Ultimate: HEIR TO THE JEDI (Must charge to 100% before use)
Unlocked with purchase (10 Ultimate Ability Materials) after meeting requirement of Relic Amplifier level 1
Ultimate Charge: Rey gains 6% Ultimate Charge at the start of every character's turn.

FINAL TEXT: (ULTIMATE) Until the end of Rey's next turn, she enters a defensive stance and damage Light Side allies receive is reduced to 1. While in this stance, Rey can't act, has 30% less Speed, is immune to all detrimental effects, and can't be defeated. Upon activating this ability again, she deals true damage (ignores defense, but can't critically hit) to the enemy team split among them and all Ultimate Charge is consumed. This attack can't be countered or evaded.

98 Replies

  • So Rey has 0% health steal, which makes her basic attack useless. 50/100% of 0 is 0 (and I checked in game, she is not healing. Am i missing something? I guess this is a plain +50% , not a 50% more, but it may be bugged as I cant make her heal
  • "Benhur;c-2088422" wrote:
    So Rey has 0% health steal, which makes her basic attack useless. 50/100% of 0 is 0 (and I checked in game, she is not healing. Am i missing something? I guess this is a plain +50% , not a 50% more, but it may be bugged as I cant make her heal


    It’s working at least some of the time. Keep in mind health steal is only during her turn


  • "Benhur;c-2088422" wrote:
    So Rey has 0% health steal, which makes her basic attack useless. 50/100% of 0 is 0 (and I checked in game, she is not healing. Am i missing something? I guess this is a plain +50% , not a 50% more, but it may be bugged as I cant make her heal


    It's additive, not multiplicative.
  • Voygliz's avatar
    Voygliz
    Rising Novice
    5 years ago
    Does "inmune to stun effects" include Fear from Darth Revan between them?
  • NotRealUltra's avatar
    NotRealUltra
    Seasoned Newcomer
    5 years ago
    I think Rey's stacking mastery should be part of the unique rather than her lead

    With SLKR, you can run him outside of his lead (when the meta shifts or new toons arrive) and still increase his mastery and siphon mastery for targets but Rey doesn't increase or decrease mastery outside her lead

    EDIT: Was trying her out in different leads and it felt like a disparity between her and SLKR
  • thedrjojo's avatar
    thedrjojo
    Seasoned Newcomer
    5 years ago
    "Ultra;c-2152295" wrote:
    I think Rey's stacking mastery should be part of the unique rather than her lead

    With SLKR, you can run him outside of his lead (when the meta shifts or new toons arrive) and still increase his mastery and siphon mastery for targets but Rey doesn't increase or decrease mastery outside her lead

    EDIT: Was trying her out in different leads and it felt like a disparity between her and SLKR


    I run her all the time under Padme lead to beat any Slkr team
  • NotRealUltra's avatar
    NotRealUltra
    Seasoned Newcomer
    5 years ago
    "thedrjojo;c-2159101" wrote:
    "Ultra;c-2152295" wrote:
    I think Rey's stacking mastery should be part of the unique rather than her lead

    With SLKR, you can run him outside of his lead (when the meta shifts or new toons arrive) and still increase his mastery and siphon mastery for targets but Rey doesn't increase or decrease mastery outside her lead

    EDIT: Was trying her out in different leads and it felt like a disparity between her and SLKR


    I run her all the time under Padme lead to beat any Slkr team
    okay...?

    Doesn’t change the fact one GL can reduce your mastery and increase his own without being a leader but the other GL cannot increase mastery unless she’s leading

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