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3 years ago

Kit Reveal: TIE/IN interceptor Prototype




UNIT NAME: TIE/IN interceptor Prototype
ALIGNMENT: Dark
CATEGORIES: Empire, Attacker, Inquisitorius
CREW: Second Sister
Imperial fast-attack craft that is as nimble as it is deadly. Second Sister's force powers allow her to perform maneuvers many would consider unnatural.

ABILITIES:

Basic: L-s9.3 LASER CANNONS


FINAL TEXT: Deal Physical damage to target enemy twice.

Target Lock: This attack can't be evaded.

Special: AUTOTHRUSTER MANEUVERS (Cooldown 2)


FINAL TEXT: Deal Physical damage to target enemy and gain Foresight for 2 Turns. If TIE/IN interceptor Prototype already has Foresight, it instead grants a random other ally Foresight for 2 Turns.

Target Lock: Dispel Target Lock and deal 50% more damage.

Special: RUTHLESS PURSUIT (Cooldown 5) (Second Sister)


Deal Physical damage to all enemies, gain Ruthless, which can't be copied, dispelled, or prevented, and give target enemy and all Jedi enemies Pursued Target until the end of the encounter. Whenever TIE/IN interceptor Prototype uses an ability, if the target did not have Pursued Target, Ruthless expires and Pursued Target is removed from all remaining enemies. TIE/IN interceptor Prototype can ignore taunt effects when targeting enemies with Pursued Target.

Ruthless: +15% Critical Chance, +20% Critical Damage, and +30% Offense

Pursued Target: When TIE/IN interceptor Prototype targets this unit with an ability during its turn, it gains 40% Turn Meter; TIE/IN interceptor Prototype must target a unit with this or a taunt effect and can ignore taunt effects to target this unit

Hardware: HOW PREDICTABLE

FINAL TEXT: If all allies are Empire, Inquisitorius, or Sith, dispel buffs on all enemies and apply Target Lock and Buff Immunity for 2 Turns. Dispel debuffs on all Empire, Inquisitorius, and Sith allies.

Unique: PROTOTYPE DESIGN

FINAL TEXT: Whenever an Empire, Inquisitorius, or Sith ally reinforces, TIE/IN interceptor Prototype gains Foresight. Whenever TIE/IN interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 5% Turn Meter.

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