Forum Discussion
6 years ago
"VonZant;c-1812556" wrote:"Ultra;c-1812549" wrote:"VonZant;c-1812522" wrote:Its not arena balancing. Kits are released so there isn't much else to do. They've already said the delay is due to the event. They don't care about breaking arena. We've seen it time and time again, they are ok with infinite loops, game breaking tactics, OP squads etc as long as it affects arena only"Ultra;c-1812480" wrote:FINAL TEXT: If Darth Revan is in the leader slot: Bastila and Darth Revan have +70% Max Health and +70% Health Steal, Darth Revan also recovers Protection from Corrupted Battle Meditation, and enemies inflicted with Corrupted Battle Meditation can't inflict debuffs on enemies when they use an ability (excludes Raid Bosses).
So its safe to assume Bastila can land CBM while she has CBM on her in mirror matches with Darth Revan lead due to it being a unique rather than an ability? I think fastest BSF wins is no longer true anymore
We will see. But having fear keeps you from using abilities and everyone else gets speed down and is probably shocked, which in a mirror match should be fatal. Speed Down is not TM reduction it just reduces speed. And then other team will have at least +75 speed each.
Maurader can probably one-shot people or close to it. Even SiT because ferocity turns his armor into paper.
The more I look at their kits the more I realize how complicated the interactions are. I would not be suprised if the delay is for arena balancing. All of this stuff has to be really hard to test.
If they want to balance out the OP kit of Darth Revan in the future with a new meta toon (like Nest was to counter TM meta of EP), they'll just introduce a toon that prevents enemies from debuffing themselves or introduce buffs on opposing team that is detrimental (aka debuff but not really)
I just can't imagine the pve event would justify this long of a delay or the language in Carries post. Tuning that is relatively easy.
They are testing to make sure it's beatable with all g12 + maxed out, God modded toons but barely. They run tens of thousands of battles and if there are zero wins then they back the difficulty down SLIGHTLY. When a perfect team can win 0.001% of the time consistently then they know the event is perfect. That kind of testing takes time.
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