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CG_SBCrumb
Seasoned Ace
6 years ago

Kit Rework: Bastila Shan (Fallen)

Changes in Green

UNIT NAME: Bastila Shan (Fallen)
ALIGNMENT: Dark Side
CATEGORIES: Sith, Support, Sith Empire (Note: Fallen Bastila is losing the Old Republic category tag)
Strong Sith Support who inflicts a large number of debuffs including Shock, Fear, and Corrupted Battle Meditation

ABILITIES:

Basic: Sith Assault
FINAL TEXT: Deal Special damage to target enemy and inflict Ability Block for 1 turn. This attack deals 10% more damage and has +10% Critical Chance for each active Sith ally.

Special 1: Wild Lightning (Cooldown 2)
FINAL TEXT: Deal Special damage to target enemy and Shock them for 3 turns. If the target already had Shock, deal bonus Special damage to all enemies. This bonus damage can't be countered. This ability can't be evaded.

Special 2: Fear (Cooldown 3)

FINAL TEXT: Inflict Fear on target enemy and another random enemy for 1 turn, which can't be copied or dispelled. When each of these Fears expire, inflict Offense Down, Critical Damage Down, Evasion Down, Speed Down, Expose, and Stagger for 2 turns. These effects can't be resisted.

All other enemies are inflicted with Offense Down, Critical Damage Down, Evasion Down, Speed Down, Expose, and Stagger for 2 turns.

Fear: Miss the next turn, can't use abilities, and can't evade. Increase cooldowns by 1 and Fear expires on taking damage from an attack.


Unique 1: Corrupted Battle Meditation

FINAL TEXT: At the start of Bastila's turn, all enemies lose 3% Turn Meter (doubled against non-Jedi and non-Sith) and are inflicted with Corrupted Battle Meditation for 1 turn. Then Bastila recovers 1% Protection for each debuff on enemies.

Corrupted Battle Meditation: -30% Critical Chance, -30% counter chance (doubled against non-Jedi and non-Sith); Corrupted Battle Meditation can't be dispelled.


Unique 2: Sith Apprentice

FINAL TEXT: (ZETA) Bastila and the character in the leader slot have +50% Defense, Potency, and Tenacity and gain Foresight for 1 turn at the start of battle. If Bastila's leader is another Sith, whenever an enemy is inflicted with Deathmark, Fear, Marked, or Shock, they both gain 5% Offense (stacking up to 100%) for the rest of battle. This ability does not apply to characters in the ally slot.


Unique 3: Force Bond

FINAL TEXT: If Darth Revan is in the leader slot: Bastila and Darth Revan have +70% Max Health and +70% Health Steal, Darth Revan also recovers Protection from Corrupted Battle Meditation, and enemies inflicted with Corrupted Battle Meditation can't inflict debuffs on enemies when they use an ability (excludes Raid Bosses).

If Jedi Knight Revan is on the enemy squad: Bastila gains Advantage and Foresight for one turn at the start of Jedi Knight Revan's turns.

159 Replies

  • "Galanthus;c-1826845" wrote:
    When will you stop giving sith more power than Jedi? The light side Jedi have never been equal to or better than dark side Sith...it even almost looks like in a 1v1 of Jedi Bastila equally leveled/geared/skills trained to a Fallen Bastila, the fallen will ALWAYS win.


    Um, you do realise jedi bastilla has a top tier lead ability, right? Badstilla has none.
  • "Ultra;c-1806954" wrote:
    So when is Bastila Shan getting a kit upgrade synergy with JKR since these two toons are mirror opposites in kits
    THANK YOU FOR THIS
  • "Ultra;c-1829062" wrote:
    "Ultra;c-1806954" wrote:
    So when is Bastila Shan getting a kit upgrade synergy with JKR since these two toons are mirror opposites in kits
    THANK YOU FOR THIS


    So it was your idea? Thank you for that.
  • "Palanthian;c-1817228" wrote:
    Has anyone invested in her zeta and found that the 50% potency is worth it?


    Yhe foresight is useful against CLS teams cause cls will use his special against DR and it will miss
  • Unable to apply negative effects while having locked CBM is the most uninteractive ability i’ve Ever seen! Literally trivializes the mirror match and you can’t use your characters that you paid or grinder for unless she goes first. If your going to print something as powerful as this effect make it so it’s every other turn or only a 50% chance to apply so there is some chance or balance. My two cents on the unique.
  • "SNAKEMAN;c-1843496" wrote:
    Unable to apply negative effects while having locked CBM is the most uninteractive ability i’ve Ever seen! Literally trivializes the mirror match and you can’t use your characters that you paid or grinder for unless she goes first. If your going to print something as powerful as this effect make it so it’s every other turn or only a 50% chance to apply so there is some chance or balance. My two cents on the unique.


    You know a CBMed badstilla can still inflict her own CBM, right?
    Its basically both teams can only rely on their own strength without stun/fear monkey business. I like it.

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