"nabokovfan;c-1945077" wrote:
"SemiGod;c-1945066" wrote:
"nabokovfan;c-1945054" wrote:
"CG_SBCrumb;d-212185" wrote:
Unique 2: Tactical Awareness
FINAL TEXT(OLD): (ZETA) Fives has 85% counter chance and +50% Counter Damage. Fives gains 15% Turn Meter whenever another Clone ally takes damage and 7.5% Turn Meter whenever a non-Clone ally takes damage.
FINAL TEXT(UPDATED): (ZETA) Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, their Health is set to 100% and Fives is defeated instead. If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
Please refund this zeta. This one is a really odd choice in my opinion. I definitely don't want to be forced to have this one if it was had previously.
Why? His new unique is so overpowered
Because I don't think fives killing himself so easily with such a weak squad is a good thing. If it is, then I'll add it back, but I don't want to be forced to have it. That one ability with the revive mechanic is the only issue.
Keep in mind, were looking at the final text. We don't know what part is the zeta.
That is a new unique ability
He still has his old zeta that is renamed as Domino Squad
EDIT: oh, you want domino squad refunded because of the new unique that kills fives