"Travesty;c-1945147" wrote:
"Disruptor92;c-1945121" wrote:
Wait, so Rex will deal 25% HP damage for every turn a clone ally has taken? So after only 4 turns he would deal 100%? There's obviously still protection in the way, but stll, that seems kinda broken. Or am I misunderstanding the ability?
Read again, it's 25% for each turn each clone ally takes. So assuming all 4 clones take a turn for 4 turns, that's 16 x 25% which would be 400% of that target's health. I'm pretty sure that would one shot Nest even with prot stacks.
Edit to add: That should also one-shot any enemy on the field in the upcoming LS Geo TW, provided you can keep Rex alive. I might be moving him up in the G13 que.
Yeah that's what I meant. I meant for *literally* every turn any clone ally takes, so yeah, it would be 16x25% after 4 clones went 4 times as you said. If 4 clones go once that's already 100% which is nuts. That's why I said that I think it's broken lol. It would definitely oneshot any LS TB toon (unless they make them "immune" to % based damage) and any regular toon in pvp would die too except for those that reduce % based damage.