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CG_SBCrumb
Seasoned Ace
6 years ago

Kit Rework: General Grievous

UNIT NAME: General Grievous
ALIGNMENT: Dark
CATEGORIES: Droid, Attacker, Separatist
Aggressive Attacker that grows increasingly stronger as the Droids around him fall. Although he hates being called a droid, he counts as one in combat.

ABILITIES:
New text in green

Basic: Furious Assault

Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. This attack can't be evaded or countered. If the target was already debuffed deal 30% more damage. Grievous' attacks deal damage based on his Max Health instead of his Physical damage.

Special 1: Grievous Wounds (Cooldown 4)

FINAL TEXT: Deal Physical damage to all enemies (based on Grievous' Max Health), inflict Target Lock for 2 turns, and remove 30% Turn Meter from them.

Special 2: Skittering Horror (Cooldown 3)

FINAL TEXT: Gain Health Steal Up for 2 turns, then deal Physical damage (based on Grievous' Max Health) to target enemy and Stun them for 1 turn. If the target was already debuffed they lose 10% of their Max Health (excludes Raid Bosses), which can't be resisted, and Grievous gains 10% Max Health for the rest of the encounter. This attack can't be evaded.

Leader: Daunting Presence

FINAL TEXT: (ZETA) All enemies have -40% Critical Avoidance and -50% Defense. Whenever a Dark Side Droid ally is resisted, that Droid gains 10% Potency (stacking) for the rest of the encounter. When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous. When damaged by an attack, Dark Side enemies lose 5% Turn Meter, and Light Side enemies lose 2% Potency (stacking).

Unique 1: Metalloid Monstrosity

FINAL TEXT: (ZETA) At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids and he gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.
At the start of every character's turn, if Grievous is below 100% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn. Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns, and gains 1 bonus turn.

57 Replies

  • "boet;c-1782681" wrote:
    Noob question from a noob because noob:

    Does the Grievous rework impact him as a raid boss during his phases in AAT or HAAT?


    No, GG will be more formidable in HAAT like always. A joke everywhere else lol
  • "EAforce_Hesinthegame;c-1782983" wrote:
    Wait, so because GG's damage is based on his max HP, can you still put crit chance and dmg mods on him?( Of course with HP for primary and secondary stats). But I see nothing in his text that would negate crit buffs for his weird hp based dmg. His crits would just multiply the damage determined by his max HP instead of physical dmg right?... Or have I overlooked something?


    I believe its something like every others' physical damage/special damage.
    Yeah so he crits like everyone else.
  • "DuneSeaFarmer;c-1782702" wrote:
    "boet;c-1782681" wrote:
    Noob question from a noob because noob:

    Does the Grievous rework impact him as a raid boss during his phases in AAT or HAAT?


    No, GG will be more formidable in HAAT like always. A joke everywhere else lol


    So on top of being noob I'm also slow.

    So this means that the rework doesn't impact the AAT raids? Grievous' mechanics, stats, and abilities are the same as before the rework?
  • "boet;c-1783077" wrote:
    "DuneSeaFarmer;c-1782702" wrote:
    "boet;c-1782681" wrote:
    Noob question from a noob because noob:

    Does the Grievous rework impact him as a raid boss during his phases in AAT or HAAT?


    No, GG will be more formidable in HAAT like always. A joke everywhere else lol


    So on top of being noob I'm also slow.

    So this means that the rework doesn't impact the AAT raids? Grievous' mechanics, stats, and abilities are the same as before the rework?


    Bosses in raids are not governed by the skillsets we use. They are "Elite". Basically how GG acts when you face him in the AAT/HAAT Raids, is not how yours will act, fight, etc.,

    All things being equal, there should be no change in health pools etc. That said, there are grumblings about not soloing p1 of HAAT but that has nothing to do with the GG rework.
  • I'm surprised that there's no anti-jedi thing at all.
    Grievous was known as the "jedi slayer" yet there is not a single buff against this faction in his kit (like HK, Dooku, Sidious, ...).

    I just don't get it.
  • If only his unique that diminishes droid allies health was on his leader ability instead, he might then have been usable under HK47 (or other leadership with droids in the team). :/
  • For people seeing this now here my post no how the rework ended up
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/198632/the-grievous-rework-one-month-later/p1?new=1
    Spoiler: The answer is okay but worse than we thought

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