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CG_SBCrumb
Seasoned Ace
6 years ago

Kit Rework: Geonosian Soldier



UNIT NAME: Geonosian Soldier
ALIGNMENT: Dark
CATEGORIES: Dark Side, Geonosian, Separatist, Attacker
Aggressive Attacker who calls assists and grants powerful offensive bonuses to Geonosian allies

Updated Text Highlighted in Green
Removed Text in Red

Hive Mind: Assist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an ability

ABILITIES:

Basic: Aggressive Advance
FINAL TEXT: Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns and inflict Tenacity Down for 2 turns.


Special 1: Swarm (Cooldown 3)

FINAL TEXT: Deal Physical damage to target enemy and call a random ally to assist. If the assisting ally is Geonosian, both attackers deal 25% more damage.

Hive Mind bonus: Instead, select the ally who assists.


Unique 1: Hive Tactics
FINAL TEXT: Geonosian allies have +15% Critical Chance. Geonosian Soldier gains 25% Turn Meter when scoring a critical hit.

Hive Mind bonus: Geonosian allies have +35% Defense Penetration.

19 Replies

  • Funny how you can't just leave things alone, swarm would have been fine at cool down 2. They still hit like wet noodles
  • Should really add a red out with a line through it "50%" under that turn meter gain. Anything else looks like you were trying to be sneaky hiding that nerf :/

    Dont misunderstand, I do understand the potential need for the turn meter gain reduction! Just shouldn't try to hide it by renaming it to 25% and making it green like it was an improvement XD dirty dirty
  • Ouch, I don’t like this one. Nerfed the damage bonus on assist, reduced the cooldown on the assist attack, and reduced the TM gain. He’s now going to be going half as often. Also will lose offense up more now (I know Poggle gives it but Solider goes so often he would blow through it and lose it). This is a bummer.
  • "Unknownhost;c-1916144" wrote:
    Should really add a red out with a line through it "50%" under that turn meter gain. Anything else looks like you were trying to be sneaky hiding that nerf :/

    Dont misunderstand, I do understand the potential need for the turn meter gain reduction! Just shouldn't try to hide it by renaming it to 25% and making it green like it was an improvement XD dirty dirty


    They did the same with bonus damage.
  • Dear God this is insane. Inflicting tenacity down on his basic! Tenacity down pretty much nullifies any amount of tenacity a character has, even as it's being applied. No team is going to be able to resist any of this swarm of debuffs! And the reason his tm was turned down was because he is attacking EVERY TURN...
  • "Ninjah9;c-1916397" wrote:
    Dear God this is insane. Inflicting tenacity down on his basic! Tenacity down pretty much nullifies any amount of tenacity a character has, even as it's being applied. No team is going to be able to resist any of this swarm of debuffs! And the reason his tm was turned down was because he is attacking EVERY TURN...


    That’s what made him so good and why some people were taking him to G13. He got to take a turn essentially after every Bug went if you modded him for 100% crit chance. And his high damage special could be used every other turn. Now his own damage has been nerfed significantly. Everything he gained (tenacity down, choose ally assisting, defense penetration for all Geos) isn’t magnified by G13. G13 is still good, but the value of it relative to other G13s went down with this rework.
  • Hive mind is only activated with brood alpha as leader or what? Little confused by it all.....
  • "reservoirGODS;c-1916914" wrote:
    Hive mind is only activated with brood alpha as leader or what? Little confused by it all.....


    Hive mind is activated while Brood Alpha is alive on your team, either in the leader or ally slot. If Brood Alpha dies, the rest of your team loses hive mind.

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