Forum Discussion

CG_SBCrumb's avatar
CG_SBCrumb
Seasoned Ace
9 years ago

Kit Touch-Up: General Kenobi

CHANGES HIGHLIGHTED IN GREEN

UNIT NAME: General Kenobi
ALIGNMENT: Light
CATEGORIES: Light Side, Tank, Galactic Republic, Jedi, Leader
Vigorous Jedi Tank who gains Foresight, dispels debuffs to grant buffs, and calls buffed allies to assist

ABILITIES:

Basic: Intuitive Strike
FINAL TEXT: Deal Physical damage to target enemy with a 75% chance to grant Foresight for 2 turns to a random ally that doesn't have it. If all allies are buffed, deal double damage.


Special 1: The Negotiator (Cooldown 4)
FINAL TEXT: Dispel all debuffs from all allies and grant them the opposite buffs, if any, for 2 turns. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 60% Turn Meter.


Special 2: Lead the Charge (Cooldown 4)
FINAL TEXT: Deal Physical damage to target enemy and grant a random other ally Offense Up for 2 turns. Call all other buffed allies to assist, dealing 30% less damage. Jedi Knight Anakin and Ahsoka Tano are not affected by this damage penalty.


Leader: 212th Attack Battalion Commander
FINAL TEXT: Jedi and Clone allies have +30% Max Health and +70% Defense. After a Jedi ally uses a team-healing Special ability, all other allies at full Health are called to assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn.


Unique: Soresu
FINAL TEXT (ZETA): At the end of his turn, General Kenobi has a 65% chance to gain Foresight for 2 turns.

Whenever another ally is critically hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi Taunts for 1 turn.
If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up.

85 Replies

  • Seems that the zeta is purely so that Ahsoka can't be focused down while having critical immunity. Seems very bad for a zeta, since it not only exists solely to help one specific ally, but also requires that the whole team be only Galactic Republic. Should have been an omega.
  • "Altazarus;c-1837643" wrote:
    I believe I will do 2 full jedi teams: (A) Revan, Bastilla, Jolee, GMY, Hermit Yoda; and (B) GK, Anakin, Ahsoka, QGJ and either Bariss or Plo (unless Mace gets a rework, then it's him in 5th, since I would be developing him for the capital ship anyway).

    I would not weaken a Revan team to migrate GMY over to GK team, and having Hermit Yoda is a good enough compensation for GK on the Revan team.

    I see far greater benefits using C3PO on resistance team, and clones are not going to be a priority for me any time soon.


    I got decent Jedi even igd and Ayala can rock also igd has 100 Percent more damage against droids helpful in AAT and Ayala stuns and calls a lot of assists just igd Ayala ashoka Ezra and Yoda can get ya 2 percentage if your not up with all the teams
  • "Teague;c-1842846" wrote:
    Seems that the zeta is purely so that Ahsoka can't be focused down while having critical immunity. Seems very bad for a zeta, since it not only exists solely to help one specific ally, but also requires that the whole team be only Galactic Republic. Should have been an omega.


    Exactly. There is no way that is on par with say, It binds all things or Number Crunch.

    They actually feel like game changing abilities, they actually feel like zeta's.

    This feels like an omega, that they made into a zeta because "lolz GK needed one because we must drain everyone of the few zeta's they have how dare we actually think of our playerbase?".
  • "Gorem;c-1838643" wrote:
    Been wanting GK to have a zeta for a long time.

    Why did you guys make it terrible, so pointless it might not even exist?

    Since when will GK not be under JKR?

    Also, since when will GMY not be under JKR?

    Two vital GR jedi, who already have a squad, one gets a zeta that effectively, even if you zeta'd it, will always do nothing? (Just like Yoda's lead, lol)


    Lol. Ain’t that the truth. :smirk:
  • For his basic Instead of double damage if all allies are buffed it should be 25% more per buffed ally that way it's more of a sliding scale rather than a on or off .

About SWGOH Strategy & Tips

Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,766 PostsLatest Activity: 7 hours ago