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10 years ago
"AligatorSam;23384" wrote:
So what Sid gives you is 0.13 * (1.7 normal damage) = 22% which is what someone above said I guess but didn't quite catch how you did it.
Normal Damage = X
Phasma is 16% of (Chance to normal hit * 0.85X + % to crit * 2.5X)
How do you know the normal crit %? Does crit rating 220 actually mean anything to anyone? I'm just missing that to determine which is better lol.
Think of it this way... A crit is equal to 150% normal damage. Sid adds 12-13% additional chance to crit. Plus he adds an additional 20% crit damage. So his leadership ability leads to .13 x 1.7 = .22 more damage for all characters on your team. Someone mentioned what about crit procs, this will happen 13% more often but the damage is inclusive of that 22% mentioned earlier.
Phasma's math is not exactly as you put it because team composition can augment that chance. And I'm not sure about the 2.5 factor.
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