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10 years ago
"AligatorSam;24130" wrote:"nubsors;23471" wrote:"AligatorSam;23384" wrote:
So what Sid gives you is 0.13 * (1.7 normal damage) = 22% which is what someone above said I guess but didn't quite catch how you did it.
Normal Damage = X
Phasma is 16% of (Chance to normal hit * 0.85X + % to crit * 2.5X)
How do you know the normal crit %? Does crit rating 220 actually mean anything to anyone? I'm just missing that to determine which is better lol.
Think of it this way... A crit is equal to 150% normal damage. Sid adds 12-13% additional chance to crit. Plus he adds an additional 20% crit damage. So his leadership ability leads to .13 x 1.7 = .22 more damage for all characters on your team. Someone mentioned what about crit procs, this will happen 13% more often but the damage is inclusive of that 22% mentioned earlier.
Phasma's math is not exactly as you put it because team composition can augment that chance. And I'm not sure about the 2.5 factor.
If you're talking about damage difference between each character that doesn't change anything. If by team composition you mean different things that proc, that's an entirely different ballgame and that's not what we're discussing.
My calculations are as close as you can get, just need to know the odds of critting normally.
No I mean certain characters have a greater chance of calling an ally. Which means phasmas effect is contextual.
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