6 years ago
Luminara Zeta Lead
"+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns" Does that Heal Over Time buff count to trigger this? So a toon gains Offense Up, triggeri...
"Killbot5000;c-1776867" wrote:
Zeta luminara is a great defensive lead for TW. Its a for fun zeta. Not a priority, but far from useless. Works best with badstilla, sith trooper, scion, and either visas, gmy, or shaman. The zeta grind has gotten easier. No regrets in the zeta.
"Killbot5000;c-1776867" wrote:
I get 9+ successful defenses each territory war by setting her in the front line.
"crzydroid;c-1778396" wrote:
I think your team has a defensive-oriented set up. But I think some of its success is due to people looking at this weirdly matched team with a Lumi lead and sending in fourth rate teams against it. If people stopped to think of a hard counter, it would probably go down more quickly.
"Veskasa1;c-1778436" wrote:
But then it still works right? Opponent still wasted teams they could have used somewhere else.
"VonZant;c-1779109" wrote:
But this is the whole point of TW. Doing exactly this wins you a match. They waste 3-4 B teams on her. Then 1-2 A teams and you are way ahead in the math.
"Killbot5000;c-1777335" wrote:
My guild is not low tier. I've been playing since a couple months after launch.
"Fahrius;c-1779623" wrote:
its not hate at all pal
https://swgoh.gg/p/464571671/ this is you right? 93m guild is a low tier guild (around 150 is mid, over 180 is decent) your guild doesnt even have a single traya, just 1 revan and g10... as i've i said, it may work in that level, but when playing in higher brackets that lumi team will get crushed
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