9 years ago
Mace Buff - examples
Hi there,
I really would like to use my Mace...so as many other people around here. However to make him useful he needs a slightly buff...again.
My ideas:
Invincible Assault:
I think this skill needs an overall 50% dmg buff.
This 60% lifesteal is completely useless. None is focusing Mace, why should they, he makes no dmg. So why does he need this? Once he dropped below 50% health his dmg buff is gone and he hits with 2k...his heal is about 1-1.2k, it makes no difference if you ask me.
I would remove the heal and replace it with something like: below 50% health Mace has a 70% chance to stun his target for 1 turn.
Smite:
The dmg is ok, however they should give him a buff if he removes something with this. Like QGJ. not an offensive buff, but maybe a defensive buff for the hole team.
Imaging if you can remove something with QGJ and then buff your whole team with Mace.... Would be great.
Or something completely new:
Smite:
deal special damage to all enemies with a 50% chance to inflict speed down and a 70% chance to inflict offence down for 2 turns.
Leaderskill:
Vaapad - quite nice, but why should I use this if I have leaderskills like QGJ/Phasma/Dooku/Ben and so on. There are so many better options.
I would change this to:
Jedi allies gain 40% chance to expose in their turns and they gain 30% turn meter/or crit chance if they attack an exposed character.
This would increase his own chance to expose someone, because the chance of his Shatterpoint skill is way too low.
Shatterpoint:
As said the chance to expose someone is way too low. Even with this leaderskill it would be 85% (with omega)..he needs 100%. Increase this to 60% or even more in case of not using his leaderskill.
At the moment you can be happy if he exposes 1 enemy per fight. The turn meter gain is quite nice, but this is Mace Windu, I don't understand why he's just a low speed character and even needs this. But ok....I would increase this to 50%. Even with the 100% expose chance there would be a chance to not expose because your opponent resists it, or he lands his expose behind a taunt.
And overall I would give him some extra HP. He's listed as TANK! and has HP like Luke or QGJ...that's way to low. --> increase it for 5.000 and 5.000 protection.
what do you think :)?
I really would like to use my Mace...so as many other people around here. However to make him useful he needs a slightly buff...again.
My ideas:
Invincible Assault:
I think this skill needs an overall 50% dmg buff.
This 60% lifesteal is completely useless. None is focusing Mace, why should they, he makes no dmg. So why does he need this? Once he dropped below 50% health his dmg buff is gone and he hits with 2k...his heal is about 1-1.2k, it makes no difference if you ask me.
I would remove the heal and replace it with something like: below 50% health Mace has a 70% chance to stun his target for 1 turn.
Smite:
The dmg is ok, however they should give him a buff if he removes something with this. Like QGJ. not an offensive buff, but maybe a defensive buff for the hole team.
Imaging if you can remove something with QGJ and then buff your whole team with Mace.... Would be great.
Or something completely new:
Smite:
deal special damage to all enemies with a 50% chance to inflict speed down and a 70% chance to inflict offence down for 2 turns.
Leaderskill:
Vaapad - quite nice, but why should I use this if I have leaderskills like QGJ/Phasma/Dooku/Ben and so on. There are so many better options.
I would change this to:
Jedi allies gain 40% chance to expose in their turns and they gain 30% turn meter/or crit chance if they attack an exposed character.
This would increase his own chance to expose someone, because the chance of his Shatterpoint skill is way too low.
Shatterpoint:
As said the chance to expose someone is way too low. Even with this leaderskill it would be 85% (with omega)..he needs 100%. Increase this to 60% or even more in case of not using his leaderskill.
At the moment you can be happy if he exposes 1 enemy per fight. The turn meter gain is quite nice, but this is Mace Windu, I don't understand why he's just a low speed character and even needs this. But ok....I would increase this to 50%. Even with the 100% expose chance there would be a chance to not expose because your opponent resists it, or he lands his expose behind a taunt.
And overall I would give him some extra HP. He's listed as TANK! and has HP like Luke or QGJ...that's way to low. --> increase it for 5.000 and 5.000 protection.
what do you think :)?