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- Hey there Molmax, I'm wondering the same thing. I just brought my Maul to 6* g11 today and want to try him out if I can in my AAT raid.
Currently I'm running Crit Damage mods with Crit Damage triangle for 216% Crit Damage. I have health mods as the other two, with decent health secondaries in most of my mods. To get that infinite health pool chain reaction started, I'm thinking total damage dealt will inflate my Max Health faster than having a higher base max health at the beginning of battle. I'll post back later once I give it a go! "Dwinkelm;901515" wrote:
Hey there Molmax, I'm wondering the same thing. I just brought my Maul to 6* g11 today and want to try him out if I can in my AAT raid.
Currently I'm running Crit Damage mods with Crit Damage triangle for 216% Crit Damage. I have health mods as the other two, with decent health secondaries in most of my mods. To get that infinite health pool chain reaction started, I'm thinking total damage dealt will inflate my Max Health faster than having a higher base max health at the beginning of battle. I'll post back later once I give it a go!
The starting health isn't very important its more about damage and speed. I was watching a video and they recommended at least 170 speed on Maul so that he can get enough turns in to deal damage and drive his max health upward and also so that once the tank enrages he gets enough turns in between to tank/turret attacks that he can regain his health. Mine is still g8, but with 150 speed and 216% crit damage he wasn't quite able to go past 2 turns of enrage because he couldn't regain health fast enough. He's around 160 speed now, but I'm still working on getting him to the 170 threshold.- A comprehensive guide on this
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/87030/maul-aat-solo-attempt-normal-mode#latest
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