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Mephisto_style's avatar
5 years ago

Mechanics that punish out of turn attacks beside zTraya zPadme and Jawas?

I'm just curious. Basically those teams are ideal Geo counters because of OOT attacks, but are there others I'm not thinking of?

Also, if you have never done it a 75000 GP Jawa team can take a 95000 GP Ewok team with multiple zeta. Pretty funny.
  • I guess in a way General Hux could be one as it prevents counter attacks. It doesn't punish like Traya or Padme but it takes away the out of turn attacks.
  • The new Sith Trooper with the lesser used Sith works fine. Not the kind of mechanic you are talking about, but as long as the bugs don't target ST he'll just slap them with an AOE everytime they kill one of the more helpless Sith. Also works with FO, but that's a smaller faction and then you can't have Vader or Sidious lead for some nice offense lead. Not the kind of mechanic you are talking about, but a fine anti-bug mechanic

    SiM can't really be the one that takes the bug team down, but he gets tm for every out of turn attack, so every bug turn he gets a turn

    The kylo's should get a heal and either more heal/stacking defense and offense on hits that aren't spy nukes

    Nest will stack hella bonus prot. If she doesn't get nuked

    Rex lead means a lot of tm, and Fives will get a lot of tm from his unique

    b2

    All I can think of, but there is probably more
  • Also not exactly the same, but anyone who gives out a lot of daze could be useful. Again not punishing, but preventing.
  • "CCyrilS;c-2046114" wrote:
    Also not exactly the same, but anyone who gives out a lot of daze could be useful. Again not punishing, but preventing.


    If you’re going to “count on” the daze mechanic, you also need to bring ability blockers. Both Poggle and GBA have cleanses, and almost surely one of them will be ready to use it when you bring daze.

    Boba Fett and Old Ben have AoE AB (same with JKG but she’s junk before relic’d, and really who wants to go there)

    I’ve had MILD success using palpatine, Vader, boba, TFP, B2,

    Vader gets empire rolling. Fast TFP and fast boba start off with AB and buff immunity. Palp shocks tanks, gains TM. B2 keeps the taunts off. Focus down Spy (if able) first, then GBA.

    Of course, this is a Frankenstein team and pulls away important characters from better compositions.

  • "Gifafi;c-2047823" wrote:
    When would you have an opportunity to fight 95k Ewoks?


    TW? People out there I'm sure have hit this threshold, whether to make 3p0 less painful or just cuz they like the Murder Bears
  • "Jack1210;c-2047830" wrote:
    "Gifafi;c-2047823" wrote:
    When would you have an opportunity to fight 95k Ewoks?


    TW? People out there I'm sure have hit this threshold, whether to make 3p0 less painful or just cuz they like the Murder Bears


    Yep, and mine are 91000ish with zCHirp and zPAploo. Didn't have time to get Wicket and Logray for C3PO.

    And it is common for 2.5million GP player guilds to encounter a defending Ewok wall in TW.

    I am still actively farming Wicket and Talzin for the zeta mats
  • oh 2.5m TW. I still would have ewoks on offense, but ok. mine are almost 90k and I like them, it's just hard to use them at higher levels :'(
  • "Gifafi;c-2047851" wrote:
    oh 2.5m TW. I still would have ewoks on offense, but ok. mine are almost 90k and I like them, it's just hard to use them at higher levels :'(


    With Teebo they are very good at picking apart teams that only exist because they have a taunt. Usually non-ideal teams. I'm think like zz KRU teams without KR. There are many others. It just requires the same kind of careful strategy to win like you had to do to get C3PO. I think a lot of people just don't like putting in that much thought.

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