Forum Discussion
6 years ago
every toon can be defeated, including B1, which is the exact reason for starting this post because GG "defeats B1"
B1s health does change, because he "takes damage" falls below 1 health, and a new B1 appears as long as the are stacks of droid battalion left. the point of having "1 health" is, according to cg:
"Thematically, B1s are humorously fragile; one blaster bolt is enough to destroy them. Our intent in giving them only 1 health means that every attack causes a new set of B1s to step up and replace those that have fallen. Allowing any Max Health or Max Protection increases contradicts the thematic intent of B1 being fragile and easily defeated."
see the part where they said "easily defeated" each stack is suppose to represent another b1 battle droid, and if GG unique is taking away stacks of DB, then he is , according to CGs logic, defeating B1 battles droid every time he takes a turn, which his unique is not design to do, it is designed to take health away from his allies, not defeat them.
B1s health does change, because he "takes damage" falls below 1 health, and a new B1 appears as long as the are stacks of droid battalion left. the point of having "1 health" is, according to cg:
"Thematically, B1s are humorously fragile; one blaster bolt is enough to destroy them. Our intent in giving them only 1 health means that every attack causes a new set of B1s to step up and replace those that have fallen. Allowing any Max Health or Max Protection increases contradicts the thematic intent of B1 being fragile and easily defeated."
see the part where they said "easily defeated" each stack is suppose to represent another b1 battle droid, and if GG unique is taking away stacks of DB, then he is , according to CGs logic, defeating B1 battles droid every time he takes a turn, which his unique is not design to do, it is designed to take health away from his allies, not defeat them.
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