Forum Discussion

yado101's avatar
5 years ago

Minimum gear for pilots to be effective?

I’m working on an imperial fleet and I don’t like gearing useless characters. G13 is obviously the best but what’s the lowest gear level that the ships will still do good?
  • "Yado101;d-234122" wrote:
    I’m working on an imperial fleet and I don’t like gearing useless characters. G13 is obviously the best but what’s the lowest gear level that the ships will still do good?


    Fortunately for you, Imperial fleets do contain several good characters. I would say gear 8 would probably be the bare minimum that they would be useful. Do keep in mind though that in addition to gear, several other things factor into a ship's power. Character level, ability levels, mods, and zeta(s) all factor into a ship's power, as well as gear.

  • Depends on your opponents so posting your swgoh.gg profile again would have been helpful.

    Here -> https://swgoh.gg/p/396742662/

    You're not going to get far with Empire until you can farm Imperial Tie Bomber. Good news: no.crew. Bad news: not farmable yet.

    You will probably need to power up Gauntlet to use as a starter. Good news: farmable. Bad news: likely need g12+ crew at your level.
  • Depends on what's at the top of your arena. Early game you can get away with a mostly empire team and add in some tl synergy or other useful ships. Fives works good with them and ghost as a reinforcement is good since it put tl on all the enemies. I used vader, tie fighter, biggs with fives, ghost, and ashoka for a long time and did well.

    I use negotiator with ht, Anakin, and gives now. With ashoka, plot, and hans falcon in reinforcements to get to the top late game. The key is that most of the ships have otherwise useful characters. How high the gear needed depends on the ship. For my starting lineup g12 is needed so they survive. Plot has one purpose and that's to heal and dispel on his entry so he only needs to be g11 or so. Ht and anakin are r5 since you need dmg and durability out of them.

    My advice is build a fleet with useful ships. You may consider geos for a good fleet. It's as good as empire and you need to g11 them for wat shards anyway.
  • "FenrirsFirstborn;c-2152971" wrote:
    G11 allows you to max the pilot ability


    Exactly. That's why I G11ed Jedi Consular last week!
  • Thanks for the help everyone!

    "DarkHelmet1138;c-2152110" wrote:
    Depends on what's at the top of your arena.


    Mostly maxed negs and mals, I’m not looking to be top of my shard but just to get higher than around 200 that I’m sitting at now.
  • "Yado101;c-2153810" wrote:
    Thanks for the help everyone!

    "DarkHelmet1138;c-2152110" wrote:
    Depends on what's at the top of your arena.


    Mostly maxed negs and mals, I’m not looking to be top of my shard but just to get higher than around 200 that I’m sitting at now.


    I can't speak to what works that low. I haven't been below the 50s for years on my main. But geos or ackbar rebels with mf should be able to get you higher than 200. I doubt there are that many negotiators and malevolence teams in your shard. At least not maxed ones. The top 20 or 50 maybe but below that teams are typically less competitive.

    If you go rebels, you could farm the new y wing. It's on a good node and from what I hear it can beat negotiators if you add it to the team.

    Also if you go empire, then the new tie bomber should be farmable soon. I hear it makes empire more competitive at the top.

    The key is to pick a path and keep improving that fleet. And you'll improve.