Forum Discussion
8 years ago
"Acrofales;c-1140227" wrote:
I'm cutting it really close, but should be attempting this tomorrow night. I got ability mats saved up so I can spend on abilities, but am really hoping I can do it with:
Ezra g8, lvl 85, all omegas except Watch & Learn. I can push him to g9 if required
Hera g7 (don't want to spend a holo projector on her), lvl70. Leader at lvl7, rest at lvl 3
Kanan g8, lvl 70, unique at lvl7, rest at lvl 3. I can push him to g9, but that's 2 full stun guns and an extra carbanti. I really don't wat to do that.
Zeb g7, lvl 70, unique at lvl 7, rest at lvl 3. Don't want to spend a holo and a carbanti on him.
Chopper g7, lvl72, unique at lvl 7, rest at lvl 3. Don't want to spend a holo on him.
I have the gear "lying around" to bump 2 of them up, or even 3 if I spend wisely.
Other than the uniques, what are the essential abilities I should up? Was thinking Hera's play to strength and Zeb's basic (he gets called a lot to assist). Is that about right? And I should probably Omega Kanan's unique?
I'll use my arena mods, which should match well with the phoenix guys. Presumably load Ezra with speed and damage, Hera, Chopper and Zeb speed and prot, and Kanan prot and health?
I think you should be good, especially if you can tier up one or two more if you fall short or level up some more abilities. I just did it with lvl 80 gr8 kanan and zeb, lvl 75 gr 8 ezra, lvl 70 gr7 hera, and chopper was only lvl 62 gr 7. The only abilities I omega'd were kanan's unique and Zeb's basic, though admittedly all other abilities were at least level 6.
It turned into a bit of a nailbiter, I think Kanan revived twice, but I had him, ezra, and hera left alive at the end.
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