Forum Discussion

SmokerXXL's avatar
9 years ago

Mod Health Calculation

Hi,

I wanted to understand the mod Health Calculation. So I tried with my maxed out Ackbar.

His base Stat maxed out is 14884 Health. I have a Mod that has
the following stats:

11,75% Armor
10 Armor
2% Tenacity
5,88% Efficiency
0,84% Health

So I thought, this is easy - let's do it like that:

14884 * 0,0084 + 14884 = 15009 (rounded down)

I checked back into the game and only equipped that single mod but suprisingly the health value was only 15006.

Any ideas why it working like this? I wonder what formula is behind that.....
  • "Davius;628595" wrote:
    .84% = .0084


    i just realized you did the math right, that's just a typo. very strange how it doesn't add up... my only guess is that they round before calculations. or .84% isnt really .84% in swgoh
  • "Davius;628595" wrote:
    .84% = .0084


    Pretty sure decimal placement isn't why his numbers aren't matching up
  • You are right guys, I corrected my original post :) But the problem still persists.
  • Mods don't include stats given by gear of the current (incomplete) level. Check your gear, and if there's any health boost there, you have to subtract it out before you do mods.
  • Completely random but I scrolled by this thread title very quickly and thought I read "Max Health Chicken."

    Think my brain might be due for a checkup.
  • "chionophile;c-1739321" wrote:
    Mods don't include stats given by gear of the current (incomplete) level. Check your gear, and if there's any health boost there, you have to subtract it out before you do mods.


    This.