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AndrewFornier's avatar
9 years ago

Mod Stats Max Tables Anyone?

Was wondering if anyone had the data for the max primary stats for each tier of mod. This is especially important for the lower tier mods so I can determine if it may be more cost-effective to work on tier 3 and 4 mods if the tier 5 version is not that substantial an increase.

Based on what I've got, and some speculation for the numbers I don't have:

OFFENSE
Tier 1 - 1.88%, Tier 2 - 2%, Tier 3 - 3.88%, Tier 4 - ?, Tier 5 - 5.88%

PROTECTION
Tier 1 - 7.5%, Tier 2 - 8%, Tier 3 - ?, Tier 4 - 16%, Tier 5 - 23.5%

DEFENSE
Tier 1- 3.75%, Tier 2 - 4%, Tier 3 and 4 - ?, Tier 5 - 11.75%

HEALTH
Tier 1- 1.88%, Tier 2 - 2%, Tier 3 - 3.88%, Tier 4 - ?, Tier 5 - 5.88%

CRITICAL DAMAGE
Tier 1 - 22.5%, Tier 2 and 3 - ?, Tier 4- 31.5%, Tier 5 - 36%

CRITICAL CHANCE
Tier 1 - 7.5, Tier 2, - 8%, Tier 3 - 8.75%, Tier 4 - ?, Tier 5 - 12%

CRITICAL AVOIDANCE
Tier 1 - 15%, Tier 2 - 16%, Tier 3 and 4 - ?, Tier 5 - 24%

ACCURACY
Tier 1- 7.5%, Tier 2 - 8%, Tier 3 - 8.75%, Tier 4 - ?, Tier 5 - 12%

SPEED
Tier 1 - 17, Tier 2 to 4 - ?, Tier 5 - 30

POTENCY
Tier 1 - 15%, Tier 2 - 16%, Tier 3 and 4 - ?, Tier 5 - 24%

TENACITY
Tier 1 - 15%, Tier 2 - 16%, Tier 3 and 4 - ?, Tier 5 - 24%

Thus far it seems that Tier 2 is a really bad investment, with negligible gains for twice the credit upgrade cost. Tier 1 and Tier 5 differences are not that substantial for Crit Damage, Crit Chance, Cirt Avoidance, Accuracy, Potency and Tenacity, so if these are the stats you're looking for then a Tier 1 mod will still do a lot for you. Speed for a Tier 1 mod is actually quite good, though the Tier 5 version is just much better, almost twice the contribution. Offense, Protection, Health and Defense are where Tier 1 and Tier 5 seem to be most significant in difference, making the Tier 5 versions possibly worth the cost if that is the stat you're after.


Would appreciate any help you can provide!
  • BUMP!

    Suggestion: Can this thread be moved to the guide section, please? I find this extremely helpful but in the general discussion this useful information just got buried under tons of meaningless threads ...
  • Here's some of your missing data:

    Offense T4 = 4%
    Protection T3 = 15.5%
    Defense T3 = 7.75% T4 = 8%
    Health T4 = 4%
    Crit Avoidance T4 = 21%
    Speed T2 = 19 T3 = 21 T4 = 26
    Potency T3 = 18% T4 = 21%
    Tenacity T3 = 17.5%

    The values seem to follow a clear pattern for some collections:
    Offense - Health (1.88% - 5.88%)
    Defense (doubled: 3.75% - 11.75%)
    Protection (doubled again: 7.5% - 23.5%)
    then:
    Crit chance - Accuracy (7.5% - 12%)
    Crit avoid - Tenacity - Potency (doubled: 15% - 24%)
    Crit damage (tripled: 22.5% - 36%)
    and Speed has its own scale (17 - 30)
  • Helpful post. Thank you for pointing out that Tiers two and four have sub-par primary stats.
  • https://www.reddit.com/r/SWGalaxyOfHeroes/comments/4tmjig/2_and_4_star_mods_are_a_trap_help_me_with_these/