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- VaderizerSeasoned NewcomerThe only big one is lots of crit chance for the Soldier with speed as a lower priority since he gains tons of TM. Other than that I think you can roll with the standard "stats appropriate to the role (tank stuff for Sunfac, damage stuff for Spy etc) with as much speed on secondaries as possible" that works for most characters.
- VaderizerSeasoned Newcomer
"Mephisto_style;c-1918360" wrote:
"Jarvind;c-1916539" wrote:
The only big one is lots of crit chance for the Soldier with speed as a lower priority since he gains tons of TM. Other than that I think you can roll with the standard "stats appropriate to the role (tank stuff for Sunfac, damage stuff for Spy etc) with as much speed on secondaries as possible" that works for most characters.
Isn't GS's CC high already? I modded mine at 50% CC (12% from mods} rest is 216% CD. His Hive Tactics gives +15cc to Genoaians. Does he get that too if they are present?
His base chance isn't bad, but you want him near 100% crit chance after the Hive Tactics bonus to ensure he's getting that TM boost every time he assists. I've got mine using two CC sets and a tenacity set, with a CD triangle; he's at 93% CC with the Tactics boost. - VaderizerSeasoned Newcomer
"GlitterOutlaw;c-1920779" wrote:
jawa would need an insane amount of speed to be viable as bugs if on attack can just zerg Scav from git go and ends this little trick fast. thats problem with following these youtubers is they are on CG payroll and get top end mods for testing. now if jawas are attkers that diff cuz bugs AI wont know to hit scav ASAP
The Jawas don't even need to make a move. You just need at least one to survive long enough for the huge stacks of detonators to go off. - If you’re looking to boost offensive attacks, then offense sets with offense primaries and secondaries are your best all-around bet. There are a lot of defensive teams out there with Crit Avoidance, which would negate the effectiveness of CD and CC sets, and CD/CC primaries and secondaries as well.
However, there are a lot of nuances with the Geos. Soldier gains TM on a critical hit, so maybe you want to mod him for CC hoping he gets more total turns in. Soldier and Poggle call a targeted assist, so it might be to your benefit to use basic attacks to set up a really strong Special from Geo Spy.
There really isn’t going to be a single, simple, best solution to modding the Geos.... especially once Wat Tambor breaks on to the scene.
However, here is how I am (or planning) to mod my Geos:
Alpha: Health and Protection (helps Brute too)
Soldier: Crit Chance and Tenacity
Poggle: Speed and Tenacity
Spy: Offense, Offense, and more Offense
Sun Fac: Potency and Protection
With as much speed in the secondaries as possible - looks like spy may need a potancy 2nd to give off hive tactitcs
"Jarvind;c-1916539" wrote:
The only big one is lots of crit chance for the Soldier with speed as a lower priority since he gains tons of TM. Other than that I think you can roll with the standard "stats appropriate to the role (tank stuff for Sunfac, damage stuff for Spy etc) with as much speed on secondaries as possible" that works for most characters.
Isn't GS's CC high already? I modded mine at 50% CC (12% from mods} rest is 216% CD. His Hive Tactics gives +15cc to Genoaians. Does he get that too if they are present?- After seeing the crazy assists I am actually thinking that all of them might best be modded complete CD and offense and speed that way when they assist they are doing the most damage. 1 enemy being crit 6x with max CD, even if it is 50% damage is probably gonna die.
"TheUnchosenOne;c-1918523" wrote:
Mod for blast protection.
Not like it would matter #JawaGang
Blast shields?"Jarvind;c-1920210" wrote:
"Mephisto_style;c-1918360" wrote:
"Jarvind;c-1916539" wrote:
The only big one is lots of crit chance for the Soldier with speed as a lower priority since he gains tons of TM. Other than that I think you can roll with the standard "stats appropriate to the role (tank stuff for Sunfac, damage stuff for Spy etc) with as much speed on secondaries as possible" that works for most characters.
Isn't GS's CC high already? I modded mine at 50% CC (12% from mods} rest is 216% CD. His Hive Tactics gives +15cc to Genoaians. Does he get that too if they are present?
His base chance isn't bad, but you want him near 100% crit chance after the Hive Tactics bonus to ensure he's getting that TM boost every time he assists. I've got mine using two CC sets and a tenacity set, with a CD triangle; he's at 93% CC with the Tactics boost.
This is really good feedback- jawa would need an insane amount of speed to be viable as bugs if on attack can just zerg Scav from git go and ends this little trick fast. thats problem with following these youtubers is they are on CG payroll and get top end mods for testing. now if jawas are attkers that diff cuz bugs AI wont know to hit scav ASAP
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