Forum Discussion
6 years ago
"RCorr;c-1934788" wrote:
I love this! It's always important to mod units most optimally for success, as even slight improvements can swing a loss into a win. Your thought process is great, and I think you got the mods correct.
However, I'm uncertain, does scavenger need potency. IDK whether or not thermal detonators can be resisted.
I'd make sure to put a crit avoidance on Nebit as well. Brood Alpha can dispel on crit, so you want to minimize that chance.
With Jawa and Datcha, you do want a lot of health and defense, however Nebit's lead can be used her. Both units have AoEs, so they could use crit chance (and possibly potency, again, IDK) to inflict crit chance down on the enemies.
Also, this is an offense only squad, so technically, you'd be attacking the geos.
Potency doesn't matter for scavenger because the majority of TDs will be self inflicted by the geos.
You can argue that nebit taunting is a good thing, but it's one more buff for spy to whack.
Load them up with whatever def/health/prot mods you got lying around and wait for the geos to self destruct.
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