7 years ago
MODS 2.0 ugh!
CG,
Your outward intentions of MODs 2.0 was 1) eliminate speed as the primary necessity and 2) make less used kits more valuable.
But in doing so you have made speed even more important. And not only that have monitized our efforts to try and get speed. The chances are just awful. Some folks are getting crazy good speed turns and others not so much. This is making it extremely difficult.
I feel like i have a solid green Grey or blue hell even purple or gold mod with 8-12 speed and proceed to upgrade it. The fact is if you speed on a mod doesn't go into the 20s it's useless. So i spend slicing material only to watch a potentially great mod turn to utter garbage. We need options to re-roll stats. Discarding it to oblivion because it's stuck at 8-12 speed after spending huge resources on slicing material sucks to no end.
To top it off it seems that mod challenges give absolute garbage mods now.
What gives?
Your outward intentions of MODs 2.0 was 1) eliminate speed as the primary necessity and 2) make less used kits more valuable.
But in doing so you have made speed even more important. And not only that have monitized our efforts to try and get speed. The chances are just awful. Some folks are getting crazy good speed turns and others not so much. This is making it extremely difficult.
I feel like i have a solid green Grey or blue hell even purple or gold mod with 8-12 speed and proceed to upgrade it. The fact is if you speed on a mod doesn't go into the 20s it's useless. So i spend slicing material only to watch a potentially great mod turn to utter garbage. We need options to re-roll stats. Discarding it to oblivion because it's stuck at 8-12 speed after spending huge resources on slicing material sucks to no end.
To top it off it seems that mod challenges give absolute garbage mods now.
What gives?