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crzydroid
8 years agoRetired Hero
"OnEMesSduPKiD;c-1165498" wrote:"DedrickRogue;c-1165470" wrote:Well there are no 23.5% speed primaries like there are protection, so speed wouldn't benefit much if it was the other way around. Protection suffers the most, and I guess offense and health are hurt a good bit too."OnEMesSduPKiD;c-1165390" wrote:"Kyno;c-1165377" wrote:This is what I meant. Sorry if it was confusing."Waez;c-1165375" wrote:
Because Mods and base stats are something different entirely.
It makes sense for mods to calculate their stats based on the base stats, and not calculate them based on the modded stats.
Why should mods synergize with their own bonuses?
This is true but the flat bonuses could have been added in before % bonuses were calculated. That wouldn't be odd at all.
Why is the percentage bonus added before the flat bonus, rather than the opposite? Flat bonus, then percentage bonus, yields higher end results.
Because you're thinking about it wrong. It's not applying the percentage boost then the other, it's adding them both to the base stat.
Be glad very glad. If it was the other instead of 90% of mods being useless it would be 99.9% of mods being trash, because nothing any set except speed would matter.
Protection may "suffer" the most for this, but it's also the one that gives you the biggest gains. It's really easy to mod a super tank like Baze or Shore with ridiculous amounts of protection.
I also imagine it would make things difficult for new players. A g6 toon with 300 flat protection would be able to increase that to 600. That could give a huge advantage to a level 50 player over a level 49 player, without putting the effort to get to purple gear.
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