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8 years ago
Calculating off of modded values would also make the order mods are applied matter. For example, let's say I have a character with 10,000 base protection and six mods I can apply. Three offer 1,000 flat protection and three offer 10% protection.
If you put on the three 10% protection mods first you would end up at 13,310 protection. Now add the three 1,000 flat protection mods and you are at 16,310 protection.
If you put the three flat 1,000 protection mods on first you are at 13,000 protection. Now add the three 10% protection mods and you end up at 17,303 protection.
And that is just an example of the base stat. Taking secondaries into account it would get even more convoluted.
If you put on the three 10% protection mods first you would end up at 13,310 protection. Now add the three 1,000 flat protection mods and you are at 16,310 protection.
If you put the three flat 1,000 protection mods on first you are at 13,000 protection. Now add the three 10% protection mods and you end up at 17,303 protection.
And that is just an example of the base stat. Taking secondaries into account it would get even more convoluted.
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