Forum Discussion

mrskin7's avatar
8 years ago

Mods for a sith team

So i'm in the process of making a sith team

Nihilus (Lead)
Vader
Palp
Dooku
Maul

What are the best mods to use on them? As they are a heavy debuff team is potency the way to go?

Cheers
  • "Bigboy2004;c-1146596" wrote:
    Potency is great on vadar and palp. But crit DMg on maul and savage. Speed is important secondary's on everyone. Also i run zaul. Zavage palp DN and sith assassin. Great combo.


    Crit damage is useless under Nihilus lead.
  • I run the exact same team but sith trooper instead of palp. I can share how I modded my team (currently top 50 at level 78)
    1. Dooku as fast as possible (212). You want him to go first to try and get a stun right away. He also gains so much TM from countering that with a high speed he is ALWAYS going. Second priority Offence/Protection
    2. Vader second fastest (190) to lay down a force crush. He doesn't hit that hard so I did Protection/defence for second priority.
    3. DN as close to Vader as possible (189) so the dots don't get cleansed. Hit em with that drain force. Second priority offence/defence. I have my DN armour at 31% lol
    4. Maul just as fast as you can get him after all the other mods (150). I find all that matter for him is as much offence as possible. He hits so hard and recovers so much health under DN. second priority is health/protection cause he is so squishy.
    5. Sith trooper slow to hold the taunt and retribution and ALL THE PROTECTION! I have him at 5* G9 and he has 33k protection right now.
    Hope this helps!
  • I run a DN lead team as well. if you can unlock Sith trooper (or already have him unlocked) he is viable even at 4-5 stars. (since protection comes from gear.) if your ultimate goal is to have GK in there then you might want to hold off on sith trooper.

    if you are going to keep the DN lead for a while i would start working on SA. For me she wasn't viable until 6-7 stars but now that she is 7* shes insane!

    I'm top 20 in my shard. for me I modded:
    DN(L)- Protection and damage
    Dooku/SA- Damage with a little speed
    EP- Damage and a little protection. (hes just so squishy. Dooku is about as squishy but he has 100% counter so he's healing himself most of the time.)
    Sith trooper- protection protection protection.

  • Is it best to go with a nihilus lead or is maul the better option? Working towards my first zeta at the minute so any advise on who to go for would be great! Also I'm guessing it is defense mods that give protection?
  • Then don't put Crit chance and Crit damage mods on them. I guess offense mods and potency are the way to got for you, hope it helps