Forum Discussion

InstantDoneWith's avatar
7 years ago

Most Potent Line Up Balance Offense & Defense (Anti-Traya Team Both On Offense & Defense)

A fruitful day to all & may the force be with you.

TODAY i want to discuss an Top Tier arena viable team which is as good offensively as it is defensively. (No Tank Needed).

FIRST OF ALL
For a team to perform as well as it performs offensively on the defense one must play like the AI which mean you make the exact same moves.

NOTE: For any team to be arena viable you must invest in speed. Using this teams i assume you have all your 5 toon on +110 speed & above.

MOCK TEAM : Zalpatine Lead, Zader, Zdeath Trooper, Thrawn & Zihilus.

TEAM SYNERGY & DYNAMICS
What make this team so special is that your opening move is exactly the same way AI will open & will decide the battle. Because zader is soo fast with over +110 speed without counting the extra +40 speed his teammates give him in that lineup so he will most likely go first & we all know what happens when zader goes first under palpitine ( Culling blade follows suit & all allies gain turnmeter). THIS ensures all your toons go first since they are all superfast.

THRAWN is present to ensure vader gets to do that move even if he gets stunned by Zolo

THE UNIQUE STRENGTH OF THE TEAM
Death Trooper & Nihilus both increase your opponents cooldowns by 1 each so if your vader goes first you will definitely increase each of your opponents toons by 2 at the start of the battle Darth Traya's isolate will be on a 2 turn cooldown lol what a relief so will zaders, sion palpitine etc.

THE REST SHOULD BE EASY PEASY.

Thanks for viewing i hope this helps with handing manu tough teams in the arena. Criticism & more ideas are always welcome.

-GENERAL INSTANT
  • "Tommyyyyxo;c-1560577" wrote:
    So what about when you use vader’s aoe, and you hit sion, causing the enemy nihilus to also gain 100% tm and then reduce your cooldowns?


    That's completely RNG Dependent plus its 10%Turnnmeter not 100%
  • Okay, what if enemy vader is faster? Also all his team have better mods then mine?:D
  • Running into a bit of a problem against EP lead, DN, sion , GK and Traya. Vader starts to not become as useful since DN will drain cooldowns from getting extra tm from sion and traya
  • Currently hitting a wall against Traya lead SiT GK Sion DN...any counter ideas?
  • IPD so you can blow up traya and then just focus down DN and rest should be easy
  • "InstantDoneWithYou;c-1561519" wrote:
    "Cassius97;c-1561000" wrote:
    "InstantDoneWithYou;d-170911" wrote:
    A fruitful day to all & may the force be with you.

    TODAY i want to discuss an Top Tier arena viable team which is as good offensively as it is defensively. (No Tank Needed).

    FIRST OF ALL
    For a team to perform as well as it performs offensively on the defense one must play like the AI which mean you make the exact same moves.

    NOTE: For any team to be arena viable you must invest in speed. Using this teams i assume you have all your 5 toon on +110 speed & above.

    MOCK TEAM : Zalpatine Lead, Zader, Zdeath Trooper, Thrawn & Zihilus.

    TEAM SYNERGY & DYNAMICS
    What make this team so special is that your opening move is exactly the same way AI will open & will decide the battle. Because zader is soo fast with over +110 speed without counting the extra +40 speed his teammates give him in that lineup so he will most likely go first & we all know what happens when zader goes first under palpitine ( Culling blade follows suit & all allies gain turnmeter). THIS ensures all your toons go first since they are all superfast.

    THRAWN is present to ensure vader gets to do that move even if he gets stunned by Zolo

    THE UNIQUE STRENGTH OF THE TEAM
    Death Trooper & Nihilus both increase your opponents cooldowns by 1 each so if your vader goes first you will definitely increase each of your opponents toons by 2 at the start of the battle Darth Traya's isolate will be on a 2 turn cooldown lol what a relief so will zaders, sion palpitine etc.

    THE REST SHOULD BE EASY PEASY.

    Thanks for viewing i hope this helps with handing manu tough teams in the arena. Criticism & more ideas are always welcome.

    -GENERAL INSTANT


    How much mod speed do you need to get Vader over 300 effective speed?

    Because that's how fast Traya is moving under Zmaul.


    Exactly Zader needs a cumulative speed of the much (300) at the start of the battle the faster the better or else you will need tank


    You can't get Vader to 300 speed against a Traya squad. It's just not possible.

    Also, the above squad isn't foolproof.

    Your Vader does Force Crush -> opponent's Nihilus is now at 100% TM. Now it's 50/50 as to who goes next. If your Vader goes next then you're probably clear, but if Nihilus goes next he will drain Vader's cooldowns and probably a good number of the rest of your squad. Then your Vader can't use culling blade so can't feed TM to your team, and when they do eventually get to go their abilities are on cooldown - gg.
  • "HammerHead;c-1562060" wrote:
    Running into a bit of a problem against EP lead, DN, sion , GK and Traya. Vader starts to not become as useful since DN will drain cooldowns from getting extra tm from sion and traya

    "Azrul;c-1562561" wrote:
    Currently hitting a wall against Traya lead SiT GK Sion DN...any counter ideas?


    I will post a counter soon
  • "Jabba;c-1574798" wrote:
    Well there’s always Thrawn lead Magmatrooper zveers Starck Dt to crush your dreams of defending . When modded correctly works against all the top Sith empire squads . Zader force crushed proccing Magmatroopers unique throws his tmr bomb and all that turnmeter dissapears.


    And There You Have It A Perfect Counter