Forum Discussion
7 years ago
So I've been doing very well in arena. I've found that while speed on Thrawn is important, speed on Vader is the most critical thing. Due to his unique, Vader will always be the first to go unless I can somehow get Thrawn so fast it can beat the +32 speed boost Vader gets. And whichever Vader gets to use his force crush first often, but not always, decides the match.
It often sets off that chain reaction of stun and TMR and TMG and ability block locks that wins the game without the other team even being able to move once. If the other Vader gets his off first, then it is me who gets stunlocked much of the time. Sometimes, though, it does turn into a slugging match. RNG does play a large role.
With this, I'm able to finish in the top 10 on most days now. I finished fifth once and actually second (!) once. My Vader is currently 215 speed - hoping to get 220+ soon. I would like more detailed mod advice. Like what primary stats to pick on the cross and triangle for each of my current five toons (as a reminder, Palp, Vader, Tarkin, Thrawn, TFP), and whether to prioritize health or protection.
I have started to farm Sion and Nihilus. And currently, my next Zeta will probably be Thrawn's unique.
My biggest question right now is how to make the most of what I have in HAAT. All the HAAT guides are for ideal or purpose built teams, not for using non-ideal teams on HAAT. So which teams should I use for which phases? Right now I use everything in Phase 2, because Phase 1 is a horrible confusing mess, and since I use everything on Phase 2, I don't have anything when Phase 3 comes along - don't want to gamble blindly.
Phase 1 has adds that taunt, debuffs, and Grievous seems to be immune to TMR and fracture. I thought about using a Thrawn lead but in the end I just used my Palp team in Phase 2. My Phoenix team does OK in Phase 1 but seems to do better in Phase 2, not sure about this though.
Also, in Phase 2, I'm also totally unsure about whether to target the weapons and only attack the tank chassis when it is disabled, or to ignore the weapons and focus the chassis. I have the option of swapping in a KRU tank in my Palp squad but lately I've just been using my full arena team.
My "third team" which is just all the other 7 star toons I have conists of KRU, FOTP, Biggs, ST Han, and Boba Fett. They basically just die without doing much damage. If there's a phase where they can do some good I'd like to know which it is.
Btw, I'll probably make a new thread soon, since this ceased to be about Phoenix a while ago. But not yet cuz I don't have time to write up a whole new thread lol.
It often sets off that chain reaction of stun and TMR and TMG and ability block locks that wins the game without the other team even being able to move once. If the other Vader gets his off first, then it is me who gets stunlocked much of the time. Sometimes, though, it does turn into a slugging match. RNG does play a large role.
With this, I'm able to finish in the top 10 on most days now. I finished fifth once and actually second (!) once. My Vader is currently 215 speed - hoping to get 220+ soon. I would like more detailed mod advice. Like what primary stats to pick on the cross and triangle for each of my current five toons (as a reminder, Palp, Vader, Tarkin, Thrawn, TFP), and whether to prioritize health or protection.
I have started to farm Sion and Nihilus. And currently, my next Zeta will probably be Thrawn's unique.
My biggest question right now is how to make the most of what I have in HAAT. All the HAAT guides are for ideal or purpose built teams, not for using non-ideal teams on HAAT. So which teams should I use for which phases? Right now I use everything in Phase 2, because Phase 1 is a horrible confusing mess, and since I use everything on Phase 2, I don't have anything when Phase 3 comes along - don't want to gamble blindly.
Phase 1 has adds that taunt, debuffs, and Grievous seems to be immune to TMR and fracture. I thought about using a Thrawn lead but in the end I just used my Palp team in Phase 2. My Phoenix team does OK in Phase 1 but seems to do better in Phase 2, not sure about this though.
Also, in Phase 2, I'm also totally unsure about whether to target the weapons and only attack the tank chassis when it is disabled, or to ignore the weapons and focus the chassis. I have the option of swapping in a KRU tank in my Palp squad but lately I've just been using my full arena team.
My "third team" which is just all the other 7 star toons I have conists of KRU, FOTP, Biggs, ST Han, and Boba Fett. They basically just die without doing much damage. If there's a phase where they can do some good I'd like to know which it is.
Btw, I'll probably make a new thread soon, since this ceased to be about Phoenix a while ago. But not yet cuz I don't have time to write up a whole new thread lol.