9 years ago
NEW CC-2224 “Cody” Discussion
I saw this and got really excited, he looks pretty awesome
BASIC Attack – Alpha Strike:
- Deal Physical damage to target enemy and gain 5% Turn Meter. Gain an additional 5% Turn Meter if that enemy has more than 50% Health, and an additional 5% Turn Meter if that enemy has less than 50% Turn Meter.
SPECIAL Attacks
- AT-TE Mass-Driver Cannon: Deal Special damage to target enemy and 65% less damage to all other enemies. If this attack scores at least 2 Critical Hits, Stun the primary target for 1 turn.
- The 212th Attack - Call all Clone allies and one random ally to assist. These Assists deal 70% less damage. Each time an Assist scores a Critical Hit, reduce the Cooldown of this ability by 1
- Leader Ability: Ghost Company Commander
Clone allies gain 10% Critical Chance, and other allies gain half that amount. Cody gains 5% Defense for each living Clone ally
The 212th attack really seems to seal the deal for a full Clone Squad or maybe even a JKA lead Clone Squad. I want to see the data on SWGOH.GG (hopefully soon) but that is such a great ability and so his the AT-TE Mass Driver Cannon.
The only thing I see with a Clone Squad is that 5's is probably not part of it because he doesn't mesh as well. Plus I still feel like you need a tank to help protect Rex and Echo and possibly Cody depending on his HP. Maybe something like...
1. Rex, Cody, Echo, Sarge, RG or ST Han?
2. JKA, Rex, Cody, Echo, RG or ST Han?
3. For GW you could probably go full Clone squad though with Echo's heal.
Wow, cool looking character.
BASIC Attack – Alpha Strike:
- Deal Physical damage to target enemy and gain 5% Turn Meter. Gain an additional 5% Turn Meter if that enemy has more than 50% Health, and an additional 5% Turn Meter if that enemy has less than 50% Turn Meter.
SPECIAL Attacks
- AT-TE Mass-Driver Cannon: Deal Special damage to target enemy and 65% less damage to all other enemies. If this attack scores at least 2 Critical Hits, Stun the primary target for 1 turn.
- The 212th Attack - Call all Clone allies and one random ally to assist. These Assists deal 70% less damage. Each time an Assist scores a Critical Hit, reduce the Cooldown of this ability by 1
- Leader Ability: Ghost Company Commander
Clone allies gain 10% Critical Chance, and other allies gain half that amount. Cody gains 5% Defense for each living Clone ally
The 212th attack really seems to seal the deal for a full Clone Squad or maybe even a JKA lead Clone Squad. I want to see the data on SWGOH.GG (hopefully soon) but that is such a great ability and so his the AT-TE Mass Driver Cannon.
The only thing I see with a Clone Squad is that 5's is probably not part of it because he doesn't mesh as well. Plus I still feel like you need a tank to help protect Rex and Echo and possibly Cody depending on his HP. Maybe something like...
1. Rex, Cody, Echo, Sarge, RG or ST Han?
2. JKA, Rex, Cody, Echo, RG or ST Han?
3. For GW you could probably go full Clone squad though with Echo's heal.
Wow, cool looking character.