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kopysialkematix's avatar
kopysialkematix
Not applicable
4 years ago

New player questions (GW, Fleet arena, Route)

Hi, i've been playing for two weeks and i have few questions
1. Why many people don't promote non used characters, i think they want keep their Galactic power low, but why, how does higher Galactic power affects game?
2. Im lvl 48, and i find galactic war kinda hard, like first 5 fights i can end up with auto battle on without loosing hp, but next one is soo hard like i dont even deal dmg to enemy, is it normal?
3. I have no idea about what i should do after phoenix, i only heard that its good to prepare for fleet arena, and i would like to be able to produce more resources via this
4. About fleet arena, i know there some kind of sharding system where every shard equals 2000 players, and if you are around 1900-2000 player to join this shard, it seems kinda hard to climb, is there any way to manipulate system that you gonna start with fresh shard?

here's my profilr: https://swgoh.gg/p/945287783/

1 Reply

  • 1. Early on, it's a bit of a waste of scarce resources, but later it doesn't matter. Galactic power(GP) has 2 main uses. Matchmaking and deploying on Territory battles(TB). Matchmaking in the individual events like Grand Arena Championship (GAC) only uses the GP of the top of your roster where you will likely use them from. If you have to set 5 teams in defence then you need at least 5 teams to attack with as well, so 10 teams times 5 characters (toons) is your top 50 toons GP is used to match you with someone. Any extra GP you have outside of that doesn't matter. Boosting GP will help your guild do better in a TB.

    2. Gal war is intended to be tough. It is filled based on your top 5 toons GP. Building a few teams to the same level will help you complete it easily. If you just keep building the one team stronger and stronger, the enemies get stronger and stronger to match you. Use your best team in the first easy node, ending the fight with all your abilities ready to use. Then use your second best team until you get stuck. Your best team is now ready to come in and they start with extra turn meter from their last battle.

    3. There are lots of guides around for paths to follow. I'd decide what GL I want long term and find a path that helps with that. Geos are a very strong early fleet and once you can get the Geo Brood Alpha, a strong mid game team. Tarkin's ship leads geos well, and unlocks zeta materials too.

    4. I can't help with the shard thing. I think I've read posts where people seem to be able to tell when a new shard is about to open. Probably a discord bot or something. If you prep to have a geo fleet straight off at starting in your shard you probably won't have a problem.

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