8 years ago
New Savage leader ability
Savage lead ability "Sith allies gain 75% Defense and 30% Tenacity. Other allies gain half those amounts."
With all the talk about Maul and Sith Assasin turn meter gains, I think it would be good to look at less popular synergies, which are introduced with recent Sith update.
I am suggesting Savage lead along with Sith Trooper Vaiken's Legacy - "Sith Trooper has +100% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. Sith Trooper gains Defense Up for 2 turns at the start of each encounter"
The key to this is defense. It is a bit complicated stat but let's just add up the numbers:
1. Savage gives +75% defense
2. Sith Trooper has +100% defense
3. Sith Trooper gains defense up (almost certainly) and that is +50% defense
4. Add three sets of defense mods - that is +15% defense
Add up to 240% defense, without any secondary defense mods
Sith Trooper maxed has
Armor 264
Resistance 160
Does this mean that his armor would be increased by 633 to 897 and Resistance to 544?
Looking at high armor chars we can see that Old Ben maxed has 406 Armor and 273 Resistance. That would be half of Trooper's.
If my calculation is valid, and the fact that Sith Trooper taunts, it seems like opponents will be hitting a wall here, and that wall shoots back with 70% chance of offense down for three turns and ignores protection.
Any comments and suggestions are welcome, esp regarding who to add to such team
With all the talk about Maul and Sith Assasin turn meter gains, I think it would be good to look at less popular synergies, which are introduced with recent Sith update.
I am suggesting Savage lead along with Sith Trooper Vaiken's Legacy - "Sith Trooper has +100% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. Sith Trooper gains Defense Up for 2 turns at the start of each encounter"
The key to this is defense. It is a bit complicated stat but let's just add up the numbers:
1. Savage gives +75% defense
2. Sith Trooper has +100% defense
3. Sith Trooper gains defense up (almost certainly) and that is +50% defense
4. Add three sets of defense mods - that is +15% defense
Add up to 240% defense, without any secondary defense mods
Sith Trooper maxed has
Armor 264
Resistance 160
Does this mean that his armor would be increased by 633 to 897 and Resistance to 544?
Looking at high armor chars we can see that Old Ben maxed has 406 Armor and 273 Resistance. That would be half of Trooper's.
If my calculation is valid, and the fact that Sith Trooper taunts, it seems like opponents will be hitting a wall here, and that wall shoots back with 70% chance of offense down for three turns and ignores protection.
Any comments and suggestions are welcome, esp regarding who to add to such team