Forum Discussion
29 Replies
Sort By
- I'd like to see the numbers behind this.
"Th3NameLess;c-1971887" wrote:
I'd like to see the numbers behind this.
True I’m not 100%, but pretty certain- You can see for yourselves using this easy formula.
Damage*((Crit Chance*(Crit Damage-1))+1) - That is nonsene, at least in such a generalized statement! Relics have shifted things a bit but rather in terms of making flat offense stats less useful than %age increase.
Let's assume that you do get +20% offense from primaries and secondaries, which either means very good secondaries without using an offense cross or rather bad secondaries with an offense cross (assuming 6E mods). In that case your base damage is either 120% (CD set) or 135% (offense set), or in other words, an offense sets does 12.5% more damage on a normal hit. If both sets have a 6E CD triangle, the situation on a critical hit is as follows: 120% x 2.22 = 266.4% (CD set) vs. 135% x 1.92 = 259.2% meaning that a CD set has a small advantage of about 3% more dmg. In this case an offense set might in fact be the overall better choice.
However, let's look at the situation in a SE squad which gets +50% CD, which generally favors offense mods but also has ferocity, which (like all other offense bonuses) tends to favor CD mods. With 10 stacks of ferocity being active on average, the CD set on a critical hit is at 200% x 2.72 = 584.5% as compared to 215% x 2.42 = 520.3% with an offense. Here, the CD set does 12% more dmg on a crit wheras the offense set does 7.5% more dmg on a normal hit. Given the high crit chance in that squad a CD set is definitely the better choice. - Yeah my bad I think this is actually wrong and no matter how high offense stats go, CD sets are always better if you’re always critting
- crzydroid6 years agoHero (Retired)
"Cardiff0;c-1971987" wrote:
Yeah my bad I think this is actually wrong and no matter how high offense stats go, CD sets are always better if you’re always critting
Good to see you've acknowledged this; for anyone else still wondering, CD also multiplies against the offense boosts.
I'd almost be more concerned about the CD boosts from relics ruining the set, as the set gets diminishing returns the higher your CD goes. But I don't think you can go higher than 235%, so that shouldn't be enough to cause the issue, especially as you consider that offense from mods also creates a situation of diminishing returns in the value of offense sets. "VIR2L_One;c-1971938" wrote:
That is nonsene, at least in such a generalized statement! Relics have shifted things a bit but rather in terms of making flat offense stats less useful than %age increase.
Let's assume that you do get +20% offense from primaries and secondaries, which either means very good secondaries without using an offense cross or rather bad secondaries with an offense cross (assuming 6E mods). In that case your base damage is either 120% (CD set) or 135% (offense set), or in other words, an offense sets does 12.5% more damage on a normal hit. If both sets have a 6E CD triangle, the situation on a critical hit is as follows: 120% x 2.22 = 266.4% (CD set) vs. 135% x 1.92 = 259.2% meaning that a CD set has a small advantage of about 3% more dmg. In this case an offense set might in fact be the overall better choice.
However, let's look at the situation in a SE squad which gets +50% CD, which generally favors offense mods but also has ferocity, which (like all other offense bonuses) tends to favor CD mods. With 10 stacks of ferocity being active on average, the CD set on a critical hit is at 200% x 2.72 = 584.5% as compared to 215% x 2.42 = 520.3% with an offense. Here, the CD set does 12% more dmg on a crit wheras the offense set does 7.5% more dmg on a normal hit. Given the high crit chance in that squad a CD set is definitely the better choice.
The calculations for the SE squad are wrong. It is not 200% and 215%. You are adding the +80% and it has to be multiplied as the +80% bonus affects base after mods not the base witout mods.
Offenses should be:
120%*1.8= 216% and 135%*1.8= 243%
So:
216%*2.72=587.42 for the CD set
243%*2.42=588.06 for the Offense set
So the Offense set does more damage than the CD set for this squad."Juzz;c-1972648" wrote:
"VIR2L_One;c-1971938" wrote:
That is nonsene, at least in such a generalized statement! Relics have shifted things a bit but rather in terms of making flat offense stats less useful than %age increase.
Let's assume that you do get +20% offense from primaries and secondaries, which either means very good secondaries without using an offense cross or rather bad secondaries with an offense cross (assuming 6E mods). In that case your base damage is either 120% (CD set) or 135% (offense set), or in other words, an offense sets does 12.5% more damage on a normal hit. If both sets have a 6E CD triangle, the situation on a critical hit is as follows: 120% x 2.22 = 266.4% (CD set) vs. 135% x 1.92 = 259.2% meaning that a CD set has a small advantage of about 3% more dmg. In this case an offense set might in fact be the overall better choice.
However, let's look at the situation in a SE squad which gets +50% CD, which generally favors offense mods but also has ferocity, which (like all other offense bonuses) tends to favor CD mods. With 10 stacks of ferocity being active on average, the CD set on a critical hit is at 200% x 2.72 = 584.5% as compared to 215% x 2.42 = 520.3% with an offense. Here, the CD set does 12% more dmg on a crit wheras the offense set does 7.5% more dmg on a normal hit. Given the high crit chance in that squad a CD set is definitely the better choice.
The calculations for the SE squad are wrong. It is not 200% and 215%. You are adding the +80% and it has to be multiplied as the +80% bonus affects base after mods not the base witout mods.
Offenses should be:
120%*1.8= 216% and 135%*1.8= 243%
So:
216%*2.72=587.42 for the CD set
243%*2.42=588.06 for the Offense set
So the Offense set does more damage than the CD set for this squad.
As far as I know, all other offense boosts are on base stats (as opposed to bonus damage, which is after all other modifiers), so I’m not sure why this would be any different.- I guess you haven't tweaked much with offense.
See Josh_K post about damage formula in this thread of 2016:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/66818/ig-88-critical-bug-video
You can test it yourself. Go enter a node with a rebel with no leadership and note down the damage done to the enemies. Then enter again but with Wedge leading that toon. Note down the damage done.
Remember there's a 5% variance on damage for most chars (ST Han and ST having 10% variance) - https://i.imgur.com/zVSrsbq.png
https://i.imgur.com/yYo5euL.png
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,775 PostsLatest Activity: 9 hours ago
Recent Discussions
- 9 hours ago
- 2 days ago
- 2 days ago
- 3 days ago