CG_SBCrumb
3 years agoNew Spectator
Omicron Update: Chief Nebit
CHANGES MARKED IN GREEN
UNIT NAME: Chief Nebit
ALIGNMENT: Light Side
CATEGORIES: Light Side, Jawa, Leader, Tank
Cunning Jawa Tank with Stealth synergies who can reduce cooldowns.
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Basic: SHELTERING SHOT
FINAL TEXT: Deal Physical damage to target enemy with a 70% chance to grant Protection Up equal to 20% of Nebit's Max Health for 2 turns to a random ally who is not Stealthed.
Special 1: DISTRACTING NEGOTIATIONS (Cooldown 3)
FINAL TEXT: Nebit taunts for 2 turns and gain Heal Over Time for 3 turns. Reduce the cooldowns of all Jawa and Droid allies by 1.
Special 2: DESERT AMBUSH (Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 3 turns.
Leader - RAIDING PARTIES
Old Final Text: Jawa and Droid allies gain 30% Critical Chance and inflict Critical Chance Down for 3 turns on a critical hit.
New Final Text (OMICRON): Jawa and Droid allies gain 30% Critical Chance and inflict Critical Chance Down for 3 turns on a critical hit.
While in Territory Wars: When a Jawa ally deals damage to an enemy, they dispel all buffs on that enemy. For every buff dispelled, that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
UNIT NAME: Chief Nebit
ALIGNMENT: Light Side
CATEGORIES: Light Side, Jawa, Leader, Tank
Cunning Jawa Tank with Stealth synergies who can reduce cooldowns.
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Basic: SHELTERING SHOT
FINAL TEXT: Deal Physical damage to target enemy with a 70% chance to grant Protection Up equal to 20% of Nebit's Max Health for 2 turns to a random ally who is not Stealthed.
Special 1: DISTRACTING NEGOTIATIONS (Cooldown 3)
FINAL TEXT: Nebit taunts for 2 turns and gain Heal Over Time for 3 turns. Reduce the cooldowns of all Jawa and Droid allies by 1.
Special 2: DESERT AMBUSH (Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy and call a random ally to Assist dealing 20% less damage. If the Assisting ally is a Jawa or a Droid, call another random ally to Assist. All Jawa called to Assist gain Stealth for 3 turns.
Leader - RAIDING PARTIES
Old Final Text: Jawa and Droid allies gain 30% Critical Chance and inflict Critical Chance Down for 3 turns on a critical hit.
New Final Text (OMICRON): Jawa and Droid allies gain 30% Critical Chance and inflict Critical Chance Down for 3 turns on a critical hit.
While in Territory Wars: When a Jawa ally deals damage to an enemy, they dispel all buffs on that enemy. For every buff dispelled, that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.